Browsing Technology + Psychology Theses - IADT by Author "Barton, Hannah"
Now showing items 1-15 of 15
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Blogs: A study into current uses and perceptions in Irish society
Cochrane, Sinéad (2009)The aim of this research was to investigate attitudes, perceptions and behaviour of Irish internet users towards blogs. A survey was conducted online and participants (n = 422) placed into two groups - Bloggers (n = 244), ... -
Cyber harassment & celebrities: Exploring personality types, self-efficacy and the types and levels of cyber harassment experienced by celebrities across social media
Dunne, Denise (2021)This study aimed to investigate the types and levels of cyber harassment experiences of celebrities across social media and see if there were any potential relationships between self-efficacy and extraversion and levels ... -
Cybertrends an exploratory study of who and why?
O'Hagan, Louise (Institute of Art, Design and Technology, 2015)Social Networking Research is in the limelight across the media world, it's not surprising with 74% of internet users having an active account on Social Networking Sites such as Facebook. This study explores personality ... -
"Giving" in online recommendation systems: the roles played by narcissism and altruism
O'Brien, Mary (2009-03)Online communities are created and used for different reasons e.g. information exchange, friendship, support and leisure. As distinct from commercial ventures online, many people actually give away digital information of ... -
"Giving" in online recommendation systems: The roles played by narcissism and altruism
O'Brien, Mary (2009)This study explores Altruism and Narcissism as motivation for online informational giving. There is a dilemma about whether helping generally is motivated by altruism or egoism. Evidence is also gathering which demonstrates ... -
Homophobic words face to face and online: An emotional hit and run
Carroll, Leo (2015)The current study explores the referral of derogatory words used by heterosexuals towards gay men online and offline. Ethnophauliusms such as gay, fag and shirt-lifter are words that promote hegemonic masculinity and the ... -
How loot-horny are you? Personality, self-esteem and rewards in World of Warcraft
Baben, George (2009)In order to study some of the effects of intrinsic rewards within MMORPGs, a correlation design study was performed to determine the relationship between introversion/ extroversion and loot-horniness, self-esteem and ... -
The motivations and personality traits that influence Irish Facebook usage
Gilbert, Graham (2010)The present study investigated the motivations and personality traits that influence Irish peoples' Facebook usage. An online survey of n = 155 participants found that 'keeping in contact with existing friends' was the ... -
Personality traits in relation to marathon media consumption
Stoneham, Brendan (2020)The present study used to the Uses and Gratifications theory to examine the relationship between the Big Five and the practice of binge-watching and explored the relationship between media consumption and personality traits ... -
Persuasion and attitudes-Advertising and captology influence on attitudes and behavioural intent towards lesbians, gay men and same-sex marriage
Challenor, Liam (2013)Attitudes are essential to human interaction, ranging from simple attitudes to complex ones. An attitude is an individual's cognitive evaluation of a particular person, group, object, action or concept (Smith & Mackie, ... -
A study of gender and personality on the effectiveness of online personalised recommendations
Arnold, Kathryn (2009)The internet provides an alternative shopping experience for consumers to shop around and avail of increased worldwide competition. This newly competitive medium has resulted in online business's using techniques that ... -
The therapeutic relationship in therapy delivered via email: the therapist's perspective
Pérez Bullemore, Macarena (2014)Email as a tool to deliver therapy and provide psychological support is an increasing reality in the mental health environment. There is an intense debate among mental health professionals to determine whether the advantages ... -
Using structural and engagement features of video games to predict happiness among video gamers: A mixed methods study with implications for positive psychology
Laffan, Derek (2015)Introduction: Modern day video games are made up of a variety of structural video game characteristics and engage video gamers in such a way that they experience a variety of positive and negative psychological effects. ... -
Utilitarian and hedonic motivations and social influence of gamified fitness applications
Alb, Daniel (Institute of Art, Design and Technology, 2016)The current research used an extended Technology Acceptance Model (TAM) in conjunction with social influence to understand utilitarian and hedonic motivations of gamified applications used to record and improve fitness ... -
Virtual nature, mindfulness, and the potential for altruism
Glennon, James (Institute of Art, Design and Technology, 2016)This research set out to examine whether the experience of beautiful nature in a virtual reality setting could evoke altruistic behaviour in people. 24 healthy adult participants took part in this research experiment. ...