Technology + Psychology Theses - IADT
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Using structural and engagement features of video games to predict happiness among video gamers: A mixed methods study with implications for positive psychology
(2015)Introduction: Modern day video games are made up of a variety of structural video game characteristics and engage video gamers in such a way that they experience a variety of positive and negative psychological effects. ... -
Evaluation of cognitive improvements using technological and text-based skills training tools
(2011)Recent research has indicated that use of cognitive skills training tools can produce positive benefits with older adults. However, little has been done to date comparing the efficacy of technologically based interventions ... -
Psychosocial impact of smart-technology use in acute rehabilitation
(2015)Assistive Technology may play a critical role in the rehabilitation of persons with acquired spinal cord injury. Smart-technologies, i.e. Internet enabled mobile technologies, are contemporary forms of assistive technology, ... -
The potential of the iScoil online learning model as an alternative educational programme for young early school leavers
(2015)Disengaging from mainstream education is a complex issue with wide reaching consequences for individuals, society and the economy. There is growing recognition of the scale of the challenge presented by Early School Leaving ... -
Hi-fi statics and lo-fi dynamics: An analysis of digital media's impact on bass culture
(2010)The aim of this thesis is to analyse the impact of digital media on the underground music ethnology known as 'bass culture'. As a result of digital media, music production, distribution and dissemination are ever more ... -
An investigation of motivation in co-dependent team sport
(2014)Motivation is a significant part of both a manager's and individual athlete's preparation for sport. This research study examined this important area by completing three studies. Study One examined the combined effect of ... -
Exploring social networking sites: Thinking through the interaction
(2011)This study examined the role of the user within the context of technology and society through the close inspection of social networking practices of a sample of young Irish users. A relatively new research method known as ... -
Persuasion and attitudes-Advertising and captology influence on attitudes and behavioural intent towards lesbians, gay men and same-sex marriage
(2013)Attitudes are essential to human interaction, ranging from simple attitudes to complex ones. An attitude is an individual's cognitive evaluation of a particular person, group, object, action or concept (Smith & Mackie, ... -
The design of a prospective memory aid for older adults - Multiminder
(2008)Prospective memory (PM) refers to an individual's ability to remember to carry out tasks of delayed intention, such as remembering to attend a doctor's appointment. It was believed that the implementation of qualitative ... -
All or nothing: The influence of hyperactivity and inattention on perceived flow engagement and time distortion during video game play
(2021)ADHD has long been associated with negative aspects of daily functioning, and few investigations have investigated the potentially positive aspects of the neurological condition. However, studies suggest individuals with ... -
Food versus faces: #plant-based #vegetarian #vegan Irish influencers engagement, sentiment and digital food culture on Instagram
(2021)The purpose of this thesis was to examine digital food culture in relation to Irish #plant-based #vegetarian and #vegan food influencers on Instagram. The mixed method study sought to explore factors of engagement and ... -
Music’s interaction with virtual environments: Emotion and perception
(2021)The emotional and perceptual impact of music on visuals has been widely researched. This study explored the opposite relationship and was designed to determine if different visual conditions would influence the perception ... -
Where have all the good men gone? An exploration of misogyny and anti-feminist discourse in the ‘Mansophere’
(2021)The Manosphere is a newly theorized online anti-feminist space that has been implicated in the execution of several violent attacks (Van Valkenburgh, 2018). This qualitative thematic analysis adds to conceptualizations of ... -
The correlation between gender and the level of Twitter reaction in high-performance sport
(2021)The social media platform Twitter is used by fans, sporting organisations and sports media to provide updates on the results of sporting events in real time. This study explores if there are gender differences in reactions ... -
Diabetes technologies; An investigation into diabetes-related distress, satisfaction and perceived usability improvements
(2021)Type one diabetes is characterised by the body’s inability to produce insulin. Individuals with type one diabetes use glucometers and insulin pumps to manage their blood sugar levels. With no prospect of a cure, it is ... -
Evaluating a mobile mental health website using design methods and employing the User Engagement Scale
(2021)The World Health Organization (2019) claims that around 20% of the world’s child and adolescent population experience mental health issues. Despite this prevalence and growing awareness, many young people do not get the ... -
Attachment to fictional video game characters in Pokémon Sword and Shield
(2021)“They may be pixels but they’re my pixels” (Lewis, 2008, p. 1). Players do not realise how easily they get attached to the in-game characters they interact with, nor how they get so invested in them. Within this study, it ... -
The role of online social support for individuals living with disabilities and chronic illness: Investigating stress, resilience and positive mental health
(2021)This study investigated the role of online social support for individuals with disabilities and chronic illness and its impact on stress, resilience and positive mental health. Disability and chronic illness can severely ... -
Cyber harassment & celebrities: Exploring personality types, self-efficacy and the types and levels of cyber harassment experienced by celebrities across social media
(2021)This study aimed to investigate the types and levels of cyber harassment experiences of celebrities across social media and see if there were any potential relationships between self-efficacy and extraversion and levels ... -
Personality traits in relation to marathon media consumption
(2020)The present study used to the Uses and Gratifications theory to examine the relationship between the Big Five and the practice of binge-watching and explored the relationship between media consumption and personality traits ...