Browsing Technology + Psychology Theses - IADT by Author "Griffin, Robert"
Now showing items 1-8 of 8
-
The Big Five and emoji use in instant messaging: Can emotional indicators in instant messaging reveal personality traits?
Swan, Cáit (2019)This study analysed emoji use in instant messaging with the aim of discovering the ways in which personality affects how emoji are used. The Big Five was used to analyse the personality of 99 participants. Results were ... -
Can immersive technology over traditional photography greater influence the number of hazards identified in a healthcare sector residential facility, and as a result influence the perception of risk
Devlin, Peter (2020)The aim of this study was to explore whether Virtual Reality (VR) can support hazard identification training in a healthcare residential facility and whether VR evokes a sense of presence and as a result increase perceived ... -
The impact of unconscious gender bias on online professional networking & recruitment
Shevlin, Alison (2018)The differences in how men and women communicate has been a popular debate and of interest to researchers for many years. Conflict and misunderstanding derived from different gender communication styles have had an impact ... -
An investigation into anxiety in virtual reality following a self-compassion induction
Ryan, Vincent (2016)Self-compassion practices may enhance virtual reality (VR) exposure therapy's effectiveness for social anxiety disorder. This study investigated if a self-compassion induction (i.e. compassionate letter writing) influenced ... -
Netflix viewing behaviours in relation to introversion and extraversion
Lawton, Patrick (2018)The present study aimed to examine the effects of being either introverted or extraverted in relation to participant viewing habits and behaviours when using the Video-On-Demand service, Netflix. Areas of examination ... -
Private or public profile: Exploring the links between privacy status and trust on Instagram
Reilly, Jing (2020)There were an estimated 2.95 billion social media users in 2019 (Clement, 2020) and every user has at least one user profile. User profiles are important as an extended core self into the online world and they also contain ... -
Virtual perspective-taking: Examining empathy gaps for children’s social pain related to bullying
Chambers, Deirdre (2019)The purpose of this study was to measure children’s estimations of social pain using a virtual reality (VR) bullying simulation. A mixed methods design was employed, measuring social pain scores, empathy gaps, gender ... -
Virtual reality advertising: The effects of presence and object interactivity on purchase intent
Sozanschi, Andrei (2018)Advertising constantly adapts to any emerging on or offline platform where it can engage with consumers. Looking at the past 20 years, advertising has moved from focusing on television to focusing on computers, and from ...