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Subjective evaluation of olfactory and visual media synchronization.
(ACM, 2013)
As a step towards enhancing users' perceived multimedia quality levels beyond the level offered by the classic audiovisual systems, the authors present the results of an experimental study which looked at user's perception ...
HLAF: heterogeneous-latency adaptive forwarding strategy for peer-assisted video streaming in NDN.
(IEEE, 2017-09)
Named Data Networking (NDN) is a promising Future Internet architecture to support efficient content distribution. Specifically, P2P may gain benefits from NDN, as NDN inherently provides a flexible forwarding plane for ...
The influence of human factors on olfaction based mulsemedia quality of experience.
(IEEE, 2016)
With the aim to enrich users’ perceived
multimedia experience, the authors present the results of an
empirical study which looked at user perception of olfaction
based mulsemedia. The goal is to evaluate the influence ...
Fall detection system by machine learning framework for public health.
(Elsevier, 2018-11)
The elderly population is growing every year in Brazil. Consequently, health risks in elderly is a concern for public health system.
During the aging process, the mobility is affected, and falls are more frequent causing ...
Subjective evaluation of an olfaction enhanced immersive virtual reality environment.
(ACM, 2017-10)
Recent1
research efforts have reported findings on user Quality of
Experience (QoE) of immersive virtual reality (VR) experiences.
Truly immersive multimedia experiences also include
multisensory components such as ...
A quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications.
(ACM, 2019-06)
Teleoperation applications are designed to assist humans in
operating complex mechanical systems. Interfaces to teleoperation
systems have always been challenging. Recently the potential of
virtual reality (VR) has been ...
IProIoT: an in-network processing framework for IoT using information centric networking
(IEEE, 2017-07-27)
The Internet of Things (IoT) network supports various network applications through billions of heterogeneous connected devices. Efficient processing of enormous amounts of IoT data collected and exchanged by these devices ...
An evaluation of heart rate and electrodermal activity as an objective QoE evaluation method for immersive virtual reality environments.
(IEEE, 2016)
Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to experience 3D virtual reality (VR). These types of hardware ...
The impact of scent type on olfaction-enhanced multimedia quality of experience.
(IEEE, 2017-09)
In the quest to increase user perceived Quality of
Experience (QoE), the classic audio-visual content paradigm can
be extended to include media components that stimulate other
human senses. Among these, olfaction-enhanced ...
A crowdsourcing-based QoE evaluation of an immersive VR autonomous driving experience
(IEEE, 2021-06-30)
Due to COVID-19, crowdsourcing has gained momentum as an alternative methodology for continuing research and for Quality of Experience (QoE) assessment. Employing this approach, we remotely evaluated the user perceived QoE ...