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Now showing items 11-20 of 34
Technology for TBL tools
(Athlone Institute of Technology., 2020)
Screencast-O-Matic is an easy to use video creation program that allow users to record video from a web cam, capture their computer screen, and record their voice. Screencast-O-Matic record video can be uploaded directly ...
Facilitating TBL - tools to succeed: pre class preparation
(Athlone Institute of Technology, 2020-04)
Traditionally, the pre-class preparation phase of TBL
involved students covering readings prior to a session
(Michaelsen, 2002). Pre-class readings may have included
chapters/excerpts from textbooks and articles or ...
Facilitating TBL - tools to succeed: application exercises
(Athlone Institute of Technology, 2020-04)
In the physical classroom, the guidelines for the
completion of application exercises can be printed off and
distributed to each team (e.g. Franklin et al., 2016), or
projected on a screen for a class to view. Teams ...
Technology for team-based learning: peer evaluation
(Athlone Institute of Technology, 2020)
In TBL the self-management of the team is a guiding principle and this is very much centred around peer review (Sibley, 2018). We must aim to give the students the tools to be able to do this. There are a number of resources ...
Guidelines for creating a UDL Virtual Learning Environment
(Athlone Institute of Technology, 2021)
Explore the accessibility tools which give limited changes to font and background colour. Add alt text for images at the point of image upload to the virtual media library. Make text transcripts for audio content available ...
Feedback in first year: a landscape snapshot.
(2016)
The Y1Feedback project is funded by the Irish
National Forum for the Enhancement of
Teaching and Learning under the Teaching and
Learning Enhancement Fund 2014. At its core,
the Y1Feedback project aims to enhance ...
Putting the 'e' in portfolio design: an intervention research project investigating how design students and faculty might jointly reimagine the design portfolio activity
(Springer, 2021-05-07)
The use of portfolios is deeply embedded in practice within Design education. However, as trends change and technology improves, tensions often arise in the interpretation and presentation of the portfolio activity. ...
An exploration of the effects on programme design and development effected by educational leadership in reaction to societal and economic factors in Ireland.
(AISHE, 2015)
It has affected many countries around the world, and Irish higher education has not found itself immune
from undergoing a period of significant change, powered by a number of factors: economic, political, and
technological. ...
The first year experience of a peer assisted learning program in two institutes of technology in Ireland
(University of Wollongong Australia, 2014)
This paper describes a collaborative action research study in which peer assisted learning was deployed simultaneously across a range of disciplines in two institutes of technology in Ireland. The aim of the research was ...
An investigation of students' experiences of using virtual learning environments: implications for academic professional development.
(EDIN, 2011)
Introduction
Because virtual learning environments (VLEs) are amongst the most widely adopted
technologies in higher education, and to justify the widespread investment in VLE
technology, it is important to study patterns ...