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    Prognoses for diagnoses: Medical search online and “Cyberchondria by proxy” 

    Aiken, Mary (2011)
    The Internet is a source of valuable medical information, however the Web has the potential to increase anxiety when employed as a diagnostic procedure. This study seeks to identify motivation behind health related search ...
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    Does the use of WhatsApp effect satisfaction and engagement levels for students in tertiary education 

    Connolly, Sally (2017)
    The ability to use digital technology effectively and reflectively can transform the student learning experience helping them become more engaged thinkers (Butler, Leahy, Shiel & Cosgrove, 2013). To investigate the vision ...
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    The effectiveness, ethics and risks involved in the use of mHealth apps by psychologists as an additional tool in psychotherapeutic treatment 

    Pitanga Thomaz, Danielle (2019)
    The rapid growth of mHealth apps has led to a new health care setting, offering benefits such as symptom monitoring, diagnosis, patient support outside the therapeutic setting, and more engagement in relation to the ...
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    The effect of need for cognition on user effort with voicebot and chatbot interactions 

    Burns, Tony (2019)
    Voice interfaces are considered a more natural and effective means for people to interact with computer systems (Batish, 2018). However, whilst there has been a huge increase in Voice interfaces being created by technology ...
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    Technology adoption, relative advantage, self-service 

    Uddo, Chelsea (2016)
    At a time when consumers are offered a wealth of online tools for self-managing their financial affairs, it is pertinent to scrutinise perceptions of this technology. However, behavioural theories such as the Technology ...
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    Violent app games and the general learning model: Arousal, affect and access to aggressive thoughts 

    Kennedy, Patrick (2015)
    Previous research has shown that violent video gameplay can lead to increased violent behaviour and/ or decreased prosocial behaviour due to changes in access to aggressive thoughts, affect and arousal (Anderson, Camagey ...
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    Increasing cognitive empathy in cyber-bystanders through 360° virtual reality 

    Scuilli, Melinda (2019)
    This study examined the use of 360° VR and perspective-taking in cyberbullying from the bystander perspective compared to perspective-taking in 2D format. Both media formats had a significant effect on affective and cognitive ...
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    The impact of gender, language and writing style on perceptions of participants in online political discussion forums 

    Griffin, Robert (2009)
    The aim of this research was to study the differences between male and female use of language in an online discussion forum. A discussion forum on the topic of politics was created and participants invited to use it over ...
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    The influence of levels of anonymity on online self-presentation, self-disclosure and impression management 

    Kelly, D (2018)
    The main aim of the current study is to determine whether levels of anonymity influence one’s levels of self-regulation, self-disclosure and impression management among both public and anonymous online platforms. For the ...
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    The role of online social support for individuals living with disabilities and chronic illness: Investigating stress, resilience and positive mental health 

    Harcourt Thewlis, Sarah (2021)
    This study investigated the role of online social support for individuals with disabilities and chronic illness and its impact on stress, resilience and positive mental health. Disability and chronic illness can severely ...
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    AuthorAiken, Mary (1)Alb, Daniel (1)Boch, Auxane (1)Bruton, Lucy (1)Burgess, Avril (1)Burns, Tony (1)Byrne, Peter J. (1)Carey, Airt (1)Carr, Máire (1)Carroll, Leo (1)... View MoreSubject
    MSc in Cyberpsychology (86)
    ADHD, Flow engagement, Video game, Screen-time, Hyperactivity, Impulsivity (1)Advertising, Technology, Virtual reality, Object interactivity, Presence, Purchase intent (1)Artificial Intelligence, Therapy, Technology, Healthcare (1)Attachment, Video games, Pokémon, Fictional characters, Emotion (1)Binge-watching (1)Blended learning, Policy initiatives, Learning design, Learning theory, Literacy programme, Social interaction, Class support, Tutor Support (1)Children, Social pain, Victimization (1)Continuing Professional Development (CPD), Teaching, Dyslexia, Constructivist learning environment (1)Cyber harassment, Celebrities, Social media, Self-efficacy, Extraversion (1)... View MoreDate Issued2020 - 2021 (24)2010 - 2019 (60)2009 - 2009 (2)Has File(s)Yes (86)

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