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Now showing items 21-30 of 86
Exploring the role of experience in close relationships and online self-disclosure
(2020)
As a factor of interpersonal behaviour, self-disclosure is potentially informed by attachment orientation. This research examined the link between attachment and online self-disclosure (SD) in a between groups study design. ...
Comparing flow experiences between online and offline games
(2020)
This research compared flow experiences between online games and offline games. The reason for this research is to find out how difference flow state if Independent variable difference. The Flow State Scale (FSS) is a ...
Becoming more human: Changing beliefs through cognitive empathy in video games
(2019)
The goal of this study was to investigate the importance of empathy, and more specifically perspective taking towards an avatar, in the possible change of social belief through video game experience. Participants were ...
The self-control of smartphone use: Training young adults to break the habit
(Institute of Art, Design and Technology, 2017)
Smartphone penetration is continuing to grow worldwide with these gadgets offering many benefits to users. However, negative effects of too much ‘screen time’ are beginning to be documented, particularly among younger ...
Exploring health anxiety and dependence in healthy adult users of m-Health apps and wearables
(2016)
Mobile health technology (m-Health) is a fast growing industry based around the use of mobile apps, wearable sensors and devises to provide a personalised system of health management through monitoring a range of bodily ...
Always thank the Bus Driver - A longitudinal observational study of the effects of prosocial behaviour in an online gaming community
(2019)
This research addresses a longitudinal observational analysis of the affect an introduced prosocial action has on an online community by measuring linguistic markers. A data set was collected from an online community, ...
The effects of online media consumption and age on attention: An online survey in Ireland
(2020)
The aim of this study was to investigate whether consuming short-form online media, such as Twitter, more frequently than long-form online media, such as online newspaper articles, is related to attention in everyday life. ...
A qualitative investigation into the psychological impacts of using mobile dating apps and online dating sites
(2016)
Despite the prevalence of online and mobile dating within modern society, there has been little psychological research into the emotional impacts of using these sites and apps. This study seeks to close this gap by ...
Boundary management. Are personality types and job satisfaction levels predictors to smartphone usage behaviours?
(2019)
Smartphones have become integrated into many parts of our daily lives. These devices have improved areas of our work life through enhanced collaboration, removing the need for a physical office locations, and improving ...
Personality traits in relation to marathon media consumption
(2020)
The present study used to the Uses and Gratifications theory to examine the relationship between the Big Five and the practice of binge-watching and explored the relationship between media consumption and personality traits ...