Show simple item record

dc.contributor.authorMoraes, Adrielle Nazar
dc.contributor.authorMurray, Niall
dc.contributor.authorBhattacharya, Abhishek
dc.date.accessioned2020-07-09T08:21:44Z
dc.date.available2020-07-09T08:21:44Z
dc.date.copyright2019
dc.date.issued2019
dc.identifier.citationMoraes, Adrielle Nazar, Murray, Niall, Flynn, Ronan, Bhattacharya, A. (2019). A quality of experience evaluation of an immersive virtual reality application developed to assess spatial auditory ability. [Poster]. Athlone Institute of Technology, 2019. Exhibited at AIT Research Day.en_US
dc.identifier.otherOther - Faculty of Engineering & Informatics AITen_US
dc.identifier.urihttp://research.thea.ie/handle/20.500.12065/3331
dc.description.abstractIn recent years, virtual reality (VR) technology has proven to be a powerful tool to create immersive environments with high quality visual and auditory experiences. Moreover, it can be used as an effective application to perform and design sound localization tasks [1]. Hence, it is possible to apply 3D audio technologies within many contexts in order to evaluate and measure sound localization abilities. Within this context, many companies seek new methodologies to increase the quality of spatial, specially the gaming industry [2]. Furthermore, given the fact that humans are able to learn how to accurately and precisely perform sound localization with given sound cues [3], the advance of most existing methodologies can optimize the current diagnosis and intervention techniques for people with hearing processing disorders like Central Auditory Processing Disorder (CAPD). People who suffer with this condition, even without hearing issues, are incapable to process sounds properly, which may be stressful and frustrating to accomplish tasks with complex sounds [4]. Consequently, the assessment of the Quality of Experience (QoE) of spatial sound localization applications is an important topic regarding the crucial role that this skill plays during the performance of basic tasks such as driving, listening to music, or keeping a conversation in a noisy environment. The development of a new application within the QoE perspective can contribute regarding the relationship between QoE factors in respect with the classic methodologies recent years, virtual reality (VR) technology has proven to be a powerful tool to create immersive environments with high quality visual and auditory experiences. Moreover, it can be used as an effective application to perform and design sound localization tasks [1]. Hence, it is possible to apply 3D audio technologies within many contexts in order to evaluate and measure sound localization abilities. Within this context, many companies seek new methodologies to increase the quality of spatial, specially the gaming industry [2]. Furthermore, given the fact that humans are able to learn how to accurately and precisely perform sound localization with given sound cues [3], the advance of most existing methodologies can optimize the current diagnosis and intervention techniques for people with hearing processing disorders like Central Auditory Processing Disorder (CAPD). People who suffer with this condition, even without hearing issues, are incapable to process sounds properly, which may be stressful and frustrating to accomplish tasks with complex sounds [4]. Consequently, the assessment of the Quality of Experience (QoE) of spatial sound localization applications is an important topic regarding the crucial role that this skill plays during the performance of basic tasks such as driving, listening to music, or keeping a conversation in a noisy environment. The development of a new application within the QoE perspective can contribute regarding the relationship between QoE factors in respect with the classic methodologies, user interaction with the system, and context influencing factors.en_US
dc.formatPDFen_US
dc.language.isoenen_US
dc.publisherAthlone Institute of Technologyen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Ireland*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ie/*
dc.subjectVirtual realityen_US
dc.subjectSpatial auditory abilityen_US
dc.subjectQuality of experienceen_US
dc.titleA quality of experience evaluation of an immersive virtual reality application developed to assess spatial auditory ability.en_US
dc.typeOtheren_US
dc.contributor.grantno13/RC/2106en_US
dc.contributor.sponsorScience Foundation Ireland and ADAPT Centre. European Regional Development Funden_US
dc.identifier.orcidhttps://orcid.org/0000-0003-2539-3747
dc.identifier.orcidhttps://orcid.org/0000-0003-2539-3747
dc.identifier.orcidhttps://orcid.org/0000-0003-2539-3747
dc.identifier.orcidhttps://orcid.org/0000-0002-6475-005X
dc.identifier.orcidhttps://orcid.org/0000-0002-6475-005X
dc.rights.accessOpen Accessen_US
dc.subject.departmentFaculty of Engineering & Informatics AITen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution-NonCommercial-NoDerivs 3.0 Ireland
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Ireland