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Valuing the other: Exposing undergraduates to the art of business and the business of arts
(Routledge, 2018)
This chapter is co-authored by Dr. Andrew Power, head of the largest art school in Ireland, the Institute of Art, Design, and Technology (IADT) and Dr. Michael MacDonnell, the former dean of Quinn Business School, the ...
The influence of levels of anonymity on online self-presentation, self-disclosure and impression management
(2018)
The main aim of the current study is to determine whether levels of anonymity influence one’s levels of self-regulation, self-disclosure and impression management among both public and anonymous online platforms. For the ...
The influence of personality traits on impulsive online shopping behaviours
(2018)
The objective of this research was to seek and understanding of how the role of demographics and personality traits influence impulsive shopping behaviours within online retail platforms. Whilst previous research has focused ...
The impact of unconscious gender bias on online professional networking & recruitment
(2018)
The differences in how men and women communicate has been a popular debate and of interest to researchers for many years. Conflict and misunderstanding derived from different gender communication styles have had an impact ...
#Terrorism 2.0: A study of the role of Twitter by pro-ISIS fanboys in the #BrusselsAttacks of March 2016
(2018)
ISIS have become experts at exploiting social media to advance their digital campaign. This research paper is concerned with identifying the salient sentiments contained within the Twitter content of 23 identified pro-ISIS ...
Netflix viewing behaviours in relation to introversion and extraversion
(2018)
The present study aimed to examine the effects of being either introverted or extraverted in relation to participant viewing habits and behaviours when using the Video-On-Demand service, Netflix. Areas of examination ...
An exploration of gaming, problem solving, spatial skills, and persistence
(2018)
The aim of the study was to discover if playing a popular video game (Portal 2) would result in short-term cognitive and psychological improvements, namely problem solving, spatial skills, and persistence. It partially ...
Virtual reality advertising: The effects of presence and object interactivity on purchase intent
(2018)
Advertising constantly adapts to any emerging on or offline platform where it can engage with consumers. Looking at the past 20 years, advertising has moved from focusing on television to focusing on computers, and from ...
A place like all others: Picturing global capital in urban space
(2018)
This practice-led thesis addresses the representation of urban space within the context of globalised economies and increased capital flows between nations. Drawing on ethnographic practices, interviews taken from the ...
Electoral quotas and women’s rights
(Springer, 2018-09)
Electoral gender quotas, which aim to increase either the proportion of women candidates or political representatives, are currently used in over a hundred countries around the world. In most cases quota measures have been ...