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Now showing items 1-10 of 35
Design history: Culture and contexts
(Iterations, 2015)
Design in it’s widest definition, does not exist within it’s own paradigm. Many things affect design and
it’s outcomes. Specific design disciplines influence, and are influenced by other creative areas and also
by wider ...
Ensuring rigor in qualitative data analysis: A design research approach to coding combining NVivo with traditional material methods
(SAGE Publications, 2018)
Deep and insightful interactions with the data are a prerequisite for qualitative data interpretation, in particular, in the generation of grounded theory. The researcher must also employ imaginative insight as they attempt ...
A design research framework to inform policy in Irish higher education
(Iterations, 2015)
The landscape of higher education in Ireland is changing. In 2011, the National Strategy for Higher Education to 2030 was launched providing a blueprint for its future development. Part of this ongoing process will see the ...
Learning in practice: Interview with Mathew Bates, Design Director, Design Partners
(Iterations, 2016)
This article forms part of a Master’s Degree by research entitled ‘The Role of Practice Oriented Learning in Design & Creativity in an Irish Technological University'.
Older adults and self-service banking: A user centred study into the behaviour of older adults interacting with automated teller machines, collected and synthesised using visual research methods
(Iterations, 2017)
Older adults and self-service banking: a user centred study into the behaviour of older adults interacting with automated teller machines, collected and synthesised using visual research methods.
Design as a catalyst for innovation in Irish industry. Evolution of the Irish innovation voucher initiative within Design+ Technology Gateway
(Taylor & Francis, 2019)
Innovation has been identified as a key driver for rebuilding the Irish economy. Design has been recognised as a strategic tool in delivering innovation. The difficulty is in understanding how designers utilise this ...
Creating an intergenerational university hub: engaging older and younger users in the shaping of space and place.
(Taylor & Francis Group, 2019-02)
Intergenerational initiatives in post-secondary settings have demonstrated health and social benefits. However, there is a lack of detail with regard to the process by which such initiatives are conceptualized and the role ...
Older adult insights for age friendly environments, products and service systems
(Loughborough University, 2018-05)
The environments we grow old in present a challenge to be adaptive to our changing needs and limitations. Environments, in the context of this paper, are the spaces, products and product service systems that we engage with, ...
Designing a module in entrepreneurship for product design students
(Sage Publications, 2021-04-30)
Creative problem-solving has been identified as one of the most critical future-proof skillsets we can develop in our
society. When educating future designers, entrepreneurship skills are now considered essential; however, ...
How does a (smart) age-friendly ecosystem look in a post-pandemic society?
(MDPI, 2020-11-09)
COVID-19 has impacted not only the health of citizens, but also the various factors that makeup our society, living environments, and ecosystems. This pandemic has shown that future living willneed to be agile and flexible ...