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Demo: A QoE and visual attention evaluation on the influence of audio in 360° videos.
(IEEE, 2020-08-31)
360° video, also known as immersive video, is the recording of video content which simultaneously captures scene information in every direction, using an omnidirectional camera. Due to their immersive nature, the popularity ...
Digital transformation of peatland eco-innovations (‘Paludiculture’): Enabling a paradigm shift towards the real-time sustainable production of ‘green-friendly’ products and services
(Elsevier, 2022-05-29)
The world is heading in the wrong direction on carbon emissions where we are not on track to limit global warming to
1.5 °C; Ireland is among the countries where overall emissions have continued to rise. The development ...
Evaluating the user in a sound localisation task in a virtual reality application. [Poster]
(Athlone Institute of Technology, 2020-06)
Virtual reality technology is fast becoming the accepted platform for delivering high quality immersive audio-visual experiences [1]. It has the potential to enable truly personalised experiences due to its adaptability ...
A quality of experience evaluation of augmented reality for procedure assistance and training in Industry 4.0
(Athlone Institute of Technology, 2020-06)
Augmented
Reality ( is a technology that superimposes
computer generated images over the user’s real world view AR is
a key technology to increase worker utility in Industry 4 0 in two
ways training for repeatable ...
A QoE evaluation on the influence of spatial audio on visual attention in 360° videos
(IEEE, 2020-08-31)
Recently, there has been growing interest from academia and industry on the application of immersive technologies across a range of domains. Once such technology, 360° video, can be captured using an omnidirectional ...
Enabling human-robot-interaction via augment and mixed reality system.
(Athlone Institute of Technology, 2020-06)
This research concentrates on path planning stage of industrial robots, where AR technologies can be utilised by operators with limited background knowledge in robotic programming to:
Plan and store end effector ...
The role of physiological responses in a VR-based sound localization task
(IEEE, 2021-09-10)
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-health applications. Even though the majority of VR-based applications focus on visual stimuli as the main content, audio ...
A quality of experience evaluation of collaborative design tasks in virtual reality
(Athlone Institute of Technology, 2020-06)
Collaborative design is a design task performed in a dispersed group of workers with a joint objective. It is a multi-staged process that brings together different ideas, roles and team members.
Virtual Reality is the ...
Shape memory alloy-based wearables: a review, and conceptual frameworks on HCI and HRI in Industry 4.0
(MDPI, 2022-09-08)
Ever since its discovery, the applications of Shape Memory Alloys (SMA) can be found
across a range of application domains, from structural design to medical technology. This is based
upon the unique and inherent ...
Exploring the effects of immersive virtual reality environments on sensory perception of beef steaks and chocolate
(MDPI, 2021-05)
Virtual reality (VR) technology is emerging as a tool for simulating different eating environments to better understand consumer sensory response to food. This research explored the impact of different environmental contexts ...