The integration of motion graphics within contemporary theatrical performances
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The purpose of this research is to investigate the potential use of motion graphics within live theatrical performances. The paper explores the use of motion graphics as digital content in theatre, to enhance the experience. This research examines this through historical reference and the live practice of a theatrical production ‘Artaud’. The research aims to introduce spectacle and visual narrative to stimulate a visually aware audience, as audiences today are already visually aware with the various visual media available in today’s society. The introduction of spectacle and visual narrative is investigated through the multi-discipline environment of theatre, while exploring how a motion designer fits into that environment. This work also looks at digital technology and the practices involved in the design process. The aim of the work is to prove that motion graphics has a role in theatrical productions, by enhancing the performance through the discipline of motion graphics, to introduce visual stimuli to the live experience. Additionally this work will research the historical pattern of motion graphics in theatre, by understanding the origins of motion graphics it is easier to understand the potential of motion graphics today.
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