Show simple item record

dc.contributor.authorWhite, P.J.
dc.contributor.authorDevitt, Frank
dc.date.accessioned2023-03-07T10:40:39Z
dc.date.available2023-03-07T10:40:39Z
dc.date.copyright2021
dc.date.issued2021-05
dc.identifier.citationWhite, P.J. and Devitt, F. (2021). Creating personas from design ethnography and grounded theory. Journal of Usability Studies, 16(3), 156-178.Retrieved from https://uxpajournal.org/wp-content/uploads/sites/7/pdf/White_JUS_May2021.pdfen_US
dc.identifier.issn1931-3357
dc.identifier.urihttps://research.thea.ie/handle/20.500.12065/4423
dc.description.abstractPersonas can be an effective means of communicating and synthesizing design ethnographic field data by helping designers maintain focus on users and make sense of complex needs. Personas have however been criticized on scientific grounding and methodological weakness in their creation. Furthermore, few detailed examples of their creation have been published. It is also evident from the literature that there is a methodological gap in creating personas from ethnographic studies. Using a grounded theory approach, this paper offers a systematic and detailed process of creating personas post fieldwork and compares the approach against best practice. Through a case study of design ethnography in product development for people over 65, we reflect on and describe the process in three phases: 1. Post Fieldwork Data Management, 2. Coding and Grounded Theory, and 3. Data Reduction and Data Display, which leads to the final design of the persona. We conclude that using qualitative and grounded theory approaches can assist to strengthen the process of creating personas; however, the time to create and manage the personas increasesen_US
dc.formatapplication/pdfen_US
dc.language.isoengen_US
dc.publisherUser Experience Professionals Association (UXPA)en_US
dc.relation.ispartofJournal of Usability Studiesen_US
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.subjectDesignen_US
dc.subjectqualitativeen_US
dc.subjectolder adultsen_US
dc.subjectproduct designen_US
dc.subjectpersonasen_US
dc.subjectgrounded theoryen_US
dc.subjectethnographyen_US
dc.subjectdesign researchen_US
dc.subjectdesign ethnographyen_US
dc.titleCreating personas from design ethnography and grounded theoryen_US
dc.typeinfo:eu-repo/semantics/articleen_US
dc.contributor.affiliationDesignCORE, Humanities, South East Technological University, Kilkenny Road, Carlow, Irelanden_US
dc.contributor.affiliationDepartment of Design Innovation, Maynooth University, Kildare, Irelanden_US
dc.description.peerreviewyesen_US
dc.identifier.endpage178en_US
dc.identifier.issue3en_US
dc.identifier.orcidhttps://orcid.org/0000-0002-5716-8643en_US
dc.identifier.startpage156en_US
dc.identifier.urlhttps://uxpajournal.org/wp-content/uploads/sites/7/pdf/White_JUS_May2021.pdfen_US
dc.identifier.volume16en_US
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessen_US
dc.subject.departmentdesignCORE - SETU Carlowen_US
dc.type.versioninfo:eu-repo/semantics/publishedVersionen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution 3.0 United States
Except where otherwise noted, this item's license is described as Attribution 3.0 United States