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Prognoses for diagnoses: Medical search online and “Cyberchondria by proxy”
(2011)
The Internet is a source of valuable medical information, however the Web has the potential to increase anxiety when employed as a diagnostic procedure. This study seeks to identify motivation behind health related search ...
Blogs: A study into current uses and perceptions in Irish society
(2009)
The aim of this research was to investigate attitudes, perceptions and behaviour of Irish internet users towards blogs. A survey was conducted online and participants (n = 422) placed into two groups - Bloggers (n = 244), ...
Does the use of WhatsApp effect satisfaction and engagement levels for students in tertiary education
(2017)
The ability to use digital technology effectively and reflectively can transform the student learning experience helping them become more engaged thinkers (Butler, Leahy, Shiel & Cosgrove, 2013). To investigate the vision ...
The effectiveness, ethics and risks involved in the use of mHealth apps by psychologists as an additional tool in psychotherapeutic treatment
(2019)
The rapid growth of mHealth apps has led to a new health care setting, offering benefits such as symptom monitoring, diagnosis, patient support outside the therapeutic setting, and more engagement in relation to the ...
The effect of need for cognition on user effort with voicebot and chatbot interactions
(2019)
Voice interfaces are considered a more natural and effective means for people to interact with computer systems (Batish, 2018). However, whilst there has been a huge increase in Voice interfaces being created by technology ...
Technology adoption, relative advantage, self-service
(2016)
At a time when consumers are offered a wealth of online tools for self-managing their financial affairs, it is pertinent to scrutinise perceptions of this technology. However, behavioural theories such as the Technology ...
Violent app games and the general learning model: Arousal, affect and access to aggressive thoughts
(2015)
Previous research has shown that violent video gameplay can lead to increased violent behaviour and/ or decreased prosocial behaviour due to changes in access to aggressive thoughts, affect and arousal (Anderson, Camagey ...
Increasing cognitive empathy in cyber-bystanders through 360° virtual reality
(2019)
This study examined the use of 360° VR and perspective-taking in cyberbullying from the bystander perspective compared to perspective-taking in 2D format. Both media formats had a significant effect on affective and cognitive ...
An investigation of primary school teachers' and principals' attitudes towards online teacher training
(2009)
This study examined the attitudes of primary school teachers and principals towards online learning. 82 primary school principals and teachers completed an online questionnaire examining attitudes towards online learning. ...
The influence of levels of anonymity on online self-presentation, self-disclosure and impression management
(2018)
The main aim of the current study is to determine whether levels of anonymity influence one’s levels of self-regulation, self-disclosure and impression management among both public and anonymous online platforms. For the ...