Browsing Technology + Psychology Theses - IADT by Issue Date
Now showing items 21-40 of 113
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Participation, interaction and learner satisfaction in a professional practice Wiki for teachers
(2010)This study investigated the contribution a wiki can make to the continuing professional development (CPD) of teachers, in one area of their professional practice - dyslexia. A case study approach examined participation, ... -
Hi-fi statics and lo-fi dynamics: An analysis of digital media's impact on bass culture
(2010)The aim of this thesis is to analyse the impact of digital media on the underground music ethnology known as 'bass culture'. As a result of digital media, music production, distribution and dissemination are ever more ... -
Prognoses for diagnoses: Medical search online and “Cyberchondria by proxy”
(2011)The Internet is a source of valuable medical information, however the Web has the potential to increase anxiety when employed as a diagnostic procedure. This study seeks to identify motivation behind health related search ... -
A cross-cultural analysis of personality traits in Irish and American online dating profiles
(2011)This research used language analysis to determine personality traits from written text, in the profiles of Irish and American online daters. The free text element of 150 Irish and 150 American Caucasian, male, online daters’ ... -
Evaluation of cognitive improvements using technological and text-based skills training tools
(2011)Recent research has indicated that use of cognitive skills training tools can produce positive benefits with older adults. However, little has been done to date comparing the efficacy of technologically based interventions ... -
The effect of web-based videos on help seeking intentions and stigma
(2011)Intentions to seek help are strongly influenced by stigma (Rickwood, Deane, Wilson, & Ciarrochi, 2005). If self-stigma or public-stigma are high, help seeking intentions become inhibited (Rickwood et al., 2005). A Health ... -
Exploring social networking sites: Thinking through the interaction
(2011)This study examined the role of the user within the context of technology and society through the close inspection of social networking practices of a sample of young Irish users. A relatively new research method known as ... -
Virtual assistants: Trust and adoption in telecommunication customer support
(2012)Virtual Assistants have been used to deliver question and answer support or as website navigation aids but there is little research on their effectiveness in this or other online commercial roles. This study aimed to address ... -
Evaluating the use of an artificial intelligent based support for psychological therapy
(2012)While highlighting studies that demonstrate technologies as being highly valuable tools for therapists, this research involves the use of Artificial Intelligence for the ultimate aim of designing a programme specifically ... -
Personality caught in the social net: Facebook phishing
(2012)Phishing is a well-documented social phenomenon whereby an individual poses as a trustworthy source to lure an unsuspecting user to give up sensitive, personal details willingly; this data is deceitfully utilised in identity ... -
Persuasion and attitudes-Advertising and captology influence on attitudes and behavioural intent towards lesbians, gay men and same-sex marriage
(2013)Attitudes are essential to human interaction, ranging from simple attitudes to complex ones. An attitude is an individual's cognitive evaluation of a particular person, group, object, action or concept (Smith & Mackie, ... -
An investigation of motivation in co-dependent team sport
(2014)Motivation is a significant part of both a manager's and individual athlete's preparation for sport. This research study examined this important area by completing three studies. Study One examined the combined effect of ... -
The therapeutic relationship in therapy delivered via email: the therapist's perspective
(2014)Email as a tool to deliver therapy and provide psychological support is an increasing reality in the mental health environment. There is an intense debate among mental health professionals to determine whether the advantages ... -
Violent app games and the general learning model: Arousal, affect and access to aggressive thoughts
(2015)Previous research has shown that violent video gameplay can lead to increased violent behaviour and/ or decreased prosocial behaviour due to changes in access to aggressive thoughts, affect and arousal (Anderson, Camagey ... -
Adolescents' response to parental Facebook friend requests: The comparative influence of privacy management, parent-child relational quality, attitude and peer influence
(2015)As adolescents increasingly use smartphones to access the Internet, parental ability to monitor their online activities diminishes. An established surveillance technique ls for parents to 'friend' their adolescent children ... -
What motivates a ninja? An exploration of students’ CoderDojo experience
(2015)While previous studies have indicated that learning through digital game-play is highly motivating, young people’s motivation to create their own digital artefacts has received less attention. In particular, few studies ... -
Psychosocial impact of smart-technology use in acute rehabilitation
(2015)Assistive Technology may play a critical role in the rehabilitation of persons with acquired spinal cord injury. Smart-technologies, i.e. Internet enabled mobile technologies, are contemporary forms of assistive technology, ... -
Smartphone usage and dependency in urban and rural Irish adults
(2015)The aim of the current study was to determine age and gender differences in smartphone usage and dependency in urban and rural Irish settings as dependency on smartphone technology has become a global issue. 250 Irish ... -
Using structural and engagement features of video games to predict happiness among video gamers: A mixed methods study with implications for positive psychology
(2015)Introduction: Modern day video games are made up of a variety of structural video game characteristics and engage video gamers in such a way that they experience a variety of positive and negative psychological effects. ... -
Cybertrends an exploratory study of who and why?
(Institute of Art, Design and Technology, 2015)Social Networking Research is in the limelight across the media world, it's not surprising with 74% of internet users having an active account on Social Networking Sites such as Facebook. This study explores personality ...