Browsing Technology + Psychology Theses - IADT by Title
Now showing items 41-60 of 113
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Evaluating a mobile mental health website using design methods and employing the User Engagement Scale
(2021)The World Health Organization (2019) claims that around 20% of the world’s child and adolescent population experience mental health issues. Despite this prevalence and growing awareness, many young people do not get the ... -
Evaluating the use of an artificial intelligent based support for psychological therapy
(2012)While highlighting studies that demonstrate technologies as being highly valuable tools for therapists, this research involves the use of Artificial Intelligence for the ultimate aim of designing a programme specifically ... -
Evaluation of cognitive improvements using technological and text-based skills training tools
(2011)Recent research has indicated that use of cognitive skills training tools can produce positive benefits with older adults. However, little has been done to date comparing the efficacy of technologically based interventions ... -
An exploration of gaming, problem solving, spatial skills, and persistence
(2018)The aim of the study was to discover if playing a popular video game (Portal 2) would result in short-term cognitive and psychological improvements, namely problem solving, spatial skills, and persistence. It partially ... -
An exploration of social comparison on Instagram
(2019)Social comparison is a common side effect of Instagram use and the literature points to comparisons as the source of considerable negative effect for Instagram users. However contradictory findings suggested that social ... -
Exploring health anxiety and dependence in healthy adult users of m-Health apps and wearables
(2016)Mobile health technology (m-Health) is a fast growing industry based around the use of mobile apps, wearable sensors and devises to provide a personalised system of health management through monitoring a range of bodily ... -
Exploring social networking sites: Thinking through the interaction
(2011)This study examined the role of the user within the context of technology and society through the close inspection of social networking practices of a sample of young Irish users. A relatively new research method known as ... -
Exploring the role of experience in close relationships and online self-disclosure
(2020)As a factor of interpersonal behaviour, self-disclosure is potentially informed by attachment orientation. This research examined the link between attachment and online self-disclosure (SD) in a between groups study design. ... -
Food versus faces: #plant-based #vegetarian #vegan Irish influencers engagement, sentiment and digital food culture on Instagram
(2021)The purpose of this thesis was to examine digital food culture in relation to Irish #plant-based #vegetarian and #vegan food influencers on Instagram. The mixed method study sought to explore factors of engagement and ... -
From "like" to "buy" - The effect of Facebook fan-page type post on purchase intention
(Institute of Art, Design and Technology, 2015)The aim of this study is to examine the relationship between Facebook fan page posts and purchase intention. Fitness fan pages post a variety of content and as such four are used in this research as a sample. A content ... -
Gender-bending in virtual worlds - Investigating need for achievement between goal-orientated and non goal-orientated environments
(2009)The aim of this study was to examine a potential relationship between gender-bending online and Need for Achievement (nAch) in goal-orientated (World of Warcraft) and non goal-orientated environments (Second Life). ... -
"Giving" in online recommendation systems: the roles played by narcissism and altruism
(2009-03)Online communities are created and used for different reasons e.g. information exchange, friendship, support and leisure. As distinct from commercial ventures online, many people actually give away digital information of ... -
"Giving" in online recommendation systems: The roles played by narcissism and altruism
(2009)This study explores Altruism and Narcissism as motivation for online informational giving. There is a dilemma about whether helping generally is motivated by altruism or egoism. Evidence is also gathering which demonstrates ... -
Hi-fi statics and lo-fi dynamics: An analysis of digital media's impact on bass culture
(2010)The aim of this thesis is to analyse the impact of digital media on the underground music ethnology known as 'bass culture'. As a result of digital media, music production, distribution and dissemination are ever more ... -
Homophobic words face to face and online: An emotional hit and run
(2015)The current study explores the referral of derogatory words used by heterosexuals towards gay men online and offline. Ethnophauliusms such as gay, fag and shirt-lifter are words that promote hegemonic masculinity and the ... -
How loot-horny are you? Personality, self-esteem and rewards in World of Warcraft
(2009)In order to study some of the effects of intrinsic rewards within MMORPGs, a correlation design study was performed to determine the relationship between introversion/ extroversion and loot-horniness, self-esteem and ... -
The impact of online social support on life satisfaction for LGB individuals
(2020)Support for LGB sexuality can positively impact their wellbeing (Doty et al., 2010). This research investigated the impact of online social support on life satisfaction for LGB individuals. Participants were recruited ... -
The impact of unconscious gender bias on online professional networking & recruitment
(2018)The differences in how men and women communicate has been a popular debate and of interest to researchers for many years. Conflict and misunderstanding derived from different gender communication styles have had an impact ... -
Impacts of sensationalised media articles on internet-specific parental self-efficacy
(2019)Informed by research linking high levels of parental self-efficacy to positive parenting practices, and acknowledging scholarly concerns on ‘moral panics’, this paper extends studies on Internet-Specific Parental Self-Efficacy ... -
Increasing cognitive empathy in cyber-bystanders through 360° virtual reality
(2019)This study examined the use of 360° VR and perspective-taking in cyberbullying from the bystander perspective compared to perspective-taking in 2D format. Both media formats had a significant effect on affective and cognitive ...