Browsing Technology + Psychology Theses - IADT by Title
Now showing items 105-113 of 113
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Violent app games and the general learning model: Arousal, affect and access to aggressive thoughts
(2015)Previous research has shown that violent video gameplay can lead to increased violent behaviour and/ or decreased prosocial behaviour due to changes in access to aggressive thoughts, affect and arousal (Anderson, Camagey ... -
Virtual assistants: Trust and adoption in telecommunication customer support
(2012)Virtual Assistants have been used to deliver question and answer support or as website navigation aids but there is little research on their effectiveness in this or other online commercial roles. This study aimed to address ... -
Virtual nature, mindfulness, and the potential for altruism
(Institute of Art, Design and Technology, 2016)This research set out to examine whether the experience of beautiful nature in a virtual reality setting could evoke altruistic behaviour in people. 24 healthy adult participants took part in this research experiment. ... -
Virtual perspective-taking: Examining empathy gaps for children’s social pain related to bullying
(2019)The purpose of this study was to measure children’s estimations of social pain using a virtual reality (VR) bullying simulation. A mixed methods design was employed, measuring social pain scores, empathy gaps, gender ... -
Virtual reality advertising: The effects of presence and object interactivity on purchase intent
(2018)Advertising constantly adapts to any emerging on or offline platform where it can engage with consumers. Looking at the past 20 years, advertising has moved from focusing on television to focusing on computers, and from ... -
What lies beneath the mask of online trollers
(2018)Previous studies have focused on the Dark Tetrad exclusively as a predictor of trolling inclusive of the Sadism measure. Thus, negating the cluster of the Dark Triad, specifically the Psychopathy measure for trolling ... -
What makes you double-tap? A qualitative exploration of effective engagement with brands on Instagram
(Institute of Art, Design and Technology, 2016)The literature suggests consumer engagement positively impacts brands. This study explored consumer preferences and extrapolated consumers’ motivations driving engagement with brand posts on Instagram. Qualitative research ... -
What motivates a ninja? An exploration of students’ CoderDojo experience
(2015)While previous studies have indicated that learning through digital game-play is highly motivating, young people’s motivation to create their own digital artefacts has received less attention. In particular, few studies ... -
Where have all the good men gone? An exploration of misogyny and anti-feminist discourse in the ‘Mansophere’
(2021)The Manosphere is a newly theorized online anti-feminist space that has been implicated in the execution of several violent attacks (Van Valkenburgh, 2018). This qualitative thematic analysis adds to conceptualizations of ...