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Prognoses for diagnoses: Medical search online and “Cyberchondria by proxy”
(2011)
The Internet is a source of valuable medical information, however the Web has the potential to increase anxiety when employed as a diagnostic procedure. This study seeks to identify motivation behind health related search ...
Does the use of WhatsApp effect satisfaction and engagement levels for students in tertiary education
(2017)
The ability to use digital technology effectively and reflectively can transform the student learning experience helping them become more engaged thinkers (Butler, Leahy, Shiel & Cosgrove, 2013). To investigate the vision ...
The effectiveness, ethics and risks involved in the use of mHealth apps by psychologists as an additional tool in psychotherapeutic treatment
(2019)
The rapid growth of mHealth apps has led to a new health care setting, offering benefits such as symptom monitoring, diagnosis, patient support outside the therapeutic setting, and more engagement in relation to the ...
Design strategies and dyslexia: Improving the accessibility of course material for third-level students with dyslexia
(2015)
This thesis examines the challenges faced by third-level students with dyslexia when reading course material by drawing on information obtained directly from students through one-to-one semi-structured interviews. By ...
The effect of need for cognition on user effort with voicebot and chatbot interactions
(2019)
Voice interfaces are considered a more natural and effective means for people to interact with computer systems (Batish, 2018). However, whilst there has been a huge increase in Voice interfaces being created by technology ...
Stad le Cheile-Using a digital platform to educate children on the effects of drink and drugs
(2010)
As all charitable organisations attempt to ease the fall-out from the effects of social problems every day, they face a complex four-tier problem. They need to communicate their message, to the right audience, using the ...
Technology adoption, relative advantage, self-service
(2016)
At a time when consumers are offered a wealth of online tools for self-managing their financial affairs, it is pertinent to scrutinise perceptions of this technology. However, behavioural theories such as the Technology ...
Violent app games and the general learning model: Arousal, affect and access to aggressive thoughts
(2015)
Previous research has shown that violent video gameplay can lead to increased violent behaviour and/ or decreased prosocial behaviour due to changes in access to aggressive thoughts, affect and arousal (Anderson, Camagey ...
Increasing cognitive empathy in cyber-bystanders through 360° virtual reality
(2019)
This study examined the use of 360° VR and perspective-taking in cyberbullying from the bystander perspective compared to perspective-taking in 2D format. Both media formats had a significant effect on affective and cognitive ...
Landscape as witness: Aftermath Photography, oral history, and ethnography in representing the Public Works Scheme of the Great Irish Famine
(2019)
The story of the Great Irish Famine/ An Gorta Mor (1845-52) has been passed down over the years through the media of literature and art. This research critically evaluates these media, with particular reference to the ...