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dc.contributor.authorDenieffe, David
dc.contributor.authorCarrig, Brian
dc.contributor.authorMarshall, Damien
dc.contributor.authorPicovici, Dorel
dc.date.accessioned2019-04-26T16:05:28Z
dc.date.available2019-04-26T16:05:28Z
dc.date.copyright2007-11-03
dc.date.issued2007
dc.identifier.citationDenieffe, D., Carrig, B., Marshall, D., & Picovici, D. (2007). A game assessment metric for the online gamer. Advances in Electrical and Computer Engineering, 7(2), 3-6. doi:10.4316/aece.2007.02001en_US
dc.identifier.issn1844-7600
dc.identifier.urihttps://research.thea.ie/handle/20.500.12065/2659
dc.description.abstractThis paper describes a new game assessment metric for the online gamer. The metric is based on a mathematical model currently used for network planning assessment. Beside the traditional network-based parameters such as delay, jitter and packet loss, new parameters based on online players' game experience/knowledge are introduced. The metric aims to estimate game quality as perceived by an online player. Measurements can be achieved in real-time or near real-time and could be useful to both online game players and game service providers. In order to validate and calibrate the proposed metric a subjective game quality assessment is also proposed. Two 5-point scales are introduced: a game-quality scale and a game playing-effort scale. The mean average of each scales termed, as Mean Opinion Score (MOS), will indicate the game quality (MOSGQE) and the playing-effort required (MOSGPE). The results obtained using subjective tests are divided in two parts. The first part is used during the development and calibration of the proposed objective algorithm. The second part is used to validate the proposed algorithm. The algorithm's performance can be measured using Pearson correlation between the subjective and objective MOSGQE scores.en_US
dc.formatPDFen_US
dc.language.isoenen_US
dc.publisherFaculty of Electrical Engineering and Computer Science - Stefan cel Mare University of Suceava, Romaniaen_US
dc.relation.ispartofAdvances in Electrical and Computer Engineeringen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Ireland*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ie/*
dc.subjectsubjective game quality assessmenten_US
dc.subjectobjective game quality assessmenten_US
dc.subjectend-user opinion estimationen_US
dc.titleA game assessment metric for the online gameren_US
dc.typeArticleen_US
dc.description.peerreviewyesen_US
dc.identifier.urlhttps://doi.org/10.4316/aece.2007.02001en_US
dc.rights.accessinfo:eu-repo/semantics/openAccessen_US
dc.subject.departmentDepartment of Aerospace, Mechanical & Electronic Engineering - IT Carlowen_US


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Attribution-NonCommercial-NoDerivs 3.0 Ireland
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Ireland