• Login
    Search 
    •   Research@THEA Home
    • Dun Laoghaire Institute Of Art Design + Technology
    • Search
    •   Research@THEA Home
    • Dun Laoghaire Institute Of Art Design + Technology
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Use filters to refine the search results.

    Now showing items 1-10 of 162

    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100
    Thumbnail

    Prognoses for diagnoses: Medical search online and “Cyberchondria by proxy” 

    Aiken, Mary (2011)
    The Internet is a source of valuable medical information, however the Web has the potential to increase anxiety when employed as a diagnostic procedure. This study seeks to identify motivation behind health related search ...
    Thumbnail

    Blogs: A study into current uses and perceptions in Irish society 

    Cochrane, Sinéad (2009)
    The aim of this research was to investigate attitudes, perceptions and behaviour of Irish internet users towards blogs. A survey was conducted online and participants (n = 422) placed into two groups - Bloggers (n = 244), ...
    Thumbnail

    Does the use of WhatsApp effect satisfaction and engagement levels for students in tertiary education 

    Connolly, Sally (2017)
    The ability to use digital technology effectively and reflectively can transform the student learning experience helping them become more engaged thinkers (Butler, Leahy, Shiel & Cosgrove, 2013). To investigate the vision ...
    Thumbnail

    The effectiveness, ethics and risks involved in the use of mHealth apps by psychologists as an additional tool in psychotherapeutic treatment 

    Pitanga Thomaz, Danielle (2019)
    The rapid growth of mHealth apps has led to a new health care setting, offering benefits such as symptom monitoring, diagnosis, patient support outside the therapeutic setting, and more engagement in relation to the ...
    Thumbnail

    Design strategies and dyslexia: Improving the accessibility of course material for third-level students with dyslexia 

    Dunne, Colm (2015)
    This thesis examines the challenges faced by third-level students with dyslexia when reading course material by drawing on information obtained directly from students through one-to-one semi-structured interviews. By ...
    Thumbnail

    The effect of need for cognition on user effort with voicebot and chatbot interactions 

    Burns, Tony (2019)
    Voice interfaces are considered a more natural and effective means for people to interact with computer systems (Batish, 2018). However, whilst there has been a huge increase in Voice interfaces being created by technology ...
    Thumbnail

    Piloting open publishing initiatives at Maynooth University Library 

    Morley, Fiona (Library Association Of Ireland Library Publishing Group, 2021-06-10)
    Part of the proceedings of the inaugural Library Association of Ireland (LAI) Library Publishing Group (LPG) webinar, Getting Started in Library Publishing, held on June 10th 2021, 2-5pm. LAI LPG Chair: Jane Buggle
    Thumbnail

    Stad le Cheile-Using a digital platform to educate children on the effects of drink and drugs 

    Fogarty, Bill (2010)
    As all charitable organisations attempt to ease the fall-out from the effects of social problems every day, they face a complex four-tier problem. They need to communicate their message, to the right audience, using the ...
    Thumbnail

    Technology adoption, relative advantage, self-service 

    Uddo, Chelsea (2016)
    At a time when consumers are offered a wealth of online tools for self-managing their financial affairs, it is pertinent to scrutinise perceptions of this technology. However, behavioural theories such as the Technology ...
    Thumbnail

    Violent app games and the general learning model: Arousal, affect and access to aggressive thoughts 

    Kennedy, Patrick (2015)
    Previous research has shown that violent video gameplay can lead to increased violent behaviour and/ or decreased prosocial behaviour due to changes in access to aggressive thoughts, affect and arousal (Anderson, Camagey ...
    • 1
    • 2
    • 3
    • 4
    • . . .
    • 17

    DSpace software copyright © 2002-2022  LYRASIS
    Contact Us | Send Feedback
    Theme by 
    Atmire NV
     

     

    Browse

    All of Research@THEACommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CommunityBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Discover

    AuthorPower, Andrew (4)McGing, Claire (3)Corr, Emily (2)Griffin, Laura M. (2)Hurley, Olivia (2)Kelly, Fiona (2)Kelly, Lee (2)O'Brien, Mary (2)Aiken, Mary (1)Alb, Daniel (1)... View MoreSubjectMSc in Cyberpsychology (86)Master of Art (Research) (14)libraries (8)library publishing (8)Master of Science (Research) (8)Management (7)Department of Technology and Psychology (6)cyberpsychology (3)equality (3)politics (3)... View MoreDate Issued2020 - 2021 (38)2010 - 2019 (101)2005 - 2009 (23)Has File(s)
    Yes (162)

    DSpace software copyright © 2002-2022  LYRASIS
    Contact Us | Send Feedback
    Theme by 
    Atmire NV