Browsing Dun Laoghaire Institute Of Art Design + Technology by Title
Now showing items 151-162 of 162
-
Valuing the other: Exposing undergraduates to the art of business and the business of arts
(Routledge, 2018)This chapter is co-authored by Dr. Andrew Power, head of the largest art school in Ireland, the Institute of Art, Design, and Technology (IADT) and Dr. Michael MacDonnell, the former dean of Quinn Business School, the ... -
Violent app games and the general learning model: Arousal, affect and access to aggressive thoughts
(2015)Previous research has shown that violent video gameplay can lead to increased violent behaviour and/ or decreased prosocial behaviour due to changes in access to aggressive thoughts, affect and arousal (Anderson, Camagey ... -
Virtual assistants: Trust and adoption in telecommunication customer support
(2012)Virtual Assistants have been used to deliver question and answer support or as website navigation aids but there is little research on their effectiveness in this or other online commercial roles. This study aimed to address ... -
Virtual nature, mindfulness, and the potential for altruism
(Institute of Art, Design and Technology, 2016)This research set out to examine whether the experience of beautiful nature in a virtual reality setting could evoke altruistic behaviour in people. 24 healthy adult participants took part in this research experiment. ... -
Virtual perspective-taking: Examining empathy gaps for children’s social pain related to bullying
(2019)The purpose of this study was to measure children’s estimations of social pain using a virtual reality (VR) bullying simulation. A mixed methods design was employed, measuring social pain scores, empathy gaps, gender ... -
Virtual reality advertising: The effects of presence and object interactivity on purchase intent
(2018)Advertising constantly adapts to any emerging on or offline platform where it can engage with consumers. Looking at the past 20 years, advertising has moved from focusing on television to focusing on computers, and from ... -
What lies beneath the mask of online trollers
(2018)Previous studies have focused on the Dark Tetrad exclusively as a predictor of trolling inclusive of the Sadism measure. Thus, negating the cluster of the Dark Triad, specifically the Psychopathy measure for trolling ... -
What makes you double-tap? A qualitative exploration of effective engagement with brands on Instagram
(Institute of Art, Design and Technology, 2016)The literature suggests consumer engagement positively impacts brands. This study explored consumer preferences and extrapolated consumers’ motivations driving engagement with brand posts on Instagram. Qualitative research ... -
What motivates a ninja? An exploration of students’ CoderDojo experience
(2015)While previous studies have indicated that learning through digital game-play is highly motivating, young people’s motivation to create their own digital artefacts has received less attention. In particular, few studies ... -
Where have all the good men gone? An exploration of misogyny and anti-feminist discourse in the ‘Mansophere’
(2021)The Manosphere is a newly theorized online anti-feminist space that has been implicated in the execution of several violent attacks (Van Valkenburgh, 2018). This qualitative thematic analysis adds to conceptualizations of ... -
Women beyond the Dáil: establishing local caucus for women councillors
(National Women's Council of Ireland, 2020-01) -
Women beyond the Dáil: more women in local government.
(National Women's Council of Ireland, 2019-11)