Browsing Dun Laoghaire Institute Of Art Design + Technology by Title
Now showing items 9-28 of 162
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Becoming more human: Changing beliefs through cognitive empathy in video games
(2019)The goal of this study was to investigate the importance of empathy, and more specifically perspective taking towards an avatar, in the possible change of social belief through video game experience. Participants were ... -
"Behold" photography, memory and material culture
(2012)Historian and theorist Martha Langford has defined the family archive as a "meeting place". This metaphor generates a context for the performance of tactile and sonic registers. As the archive is awakened by the hands that ... -
The Big Five and emoji use in instant messaging: Can emotional indicators in instant messaging reveal personality traits?
(2019)This study analysed emoji use in instant messaging with the aim of discovering the ways in which personality affects how emoji are used. The Big Five was used to analyse the personality of 99 participants. Results were ... -
Blended learning and perception of success: A case study of an adult literacy programme in Ireland
(2020)An understanding of how blended learning can impact adult learners perceived success can help inform policy initiatives and learning design, so they are more responsive to the needs of the learners. This study examined the ... -
Blogs: A study into current uses and perceptions in Irish society
(2009)The aim of this research was to investigate attitudes, perceptions and behaviour of Irish internet users towards blogs. A survey was conducted online and participants (n = 422) placed into two groups - Bloggers (n = 244), ... -
Book review: self and social identity in educational contexts
(Frontiers, 2017)Books that are insightful, thoughtful provoking, and written in a way that is accessible to multiple reader types are hard to come by; this, we believe, is one of them. Mavor, Platow, and Bizumic (2017) have provided us ... -
Bord na Mona - A case study: The challenges of embedding an eco-entrepreneurial ethos
(2015)This study is concerned with the emerging concept of ecological entrepreneurship, whereby a business is operated in an economically, environmentally and socially sustainable fashion. This research explores the relevance ... -
Boundary management. Are personality types and job satisfaction levels predictors to smartphone usage behaviours?
(2019)Smartphones have become integrated into many parts of our daily lives. These devices have improved areas of our work life through enhanced collaboration, removing the need for a physical office locations, and improving ... -
Brands, online collaboration and social media. A case study - Starbucks
(2010)The evolution of the Internet is one of the main driving forces behind competitive activity in today's markets. Consumer purchasing habits, as a result of the internet, is also changing rapidly. Professional marketers need ... -
Campus incubation - A study of how incubators assist firms
(2005)Incubators are considered a cost-effective way to stimulate and support knowledge-intensive entrepreneurial activity. Incubators seek to support the entrepreneur during the new venture creation process. They do this, ... -
Can immersive technology over traditional photography greater influence the number of hazards identified in a healthcare sector residential facility, and as a result influence the perception of risk
(2020)The aim of this study was to explore whether Virtual Reality (VR) can support hazard identification training in a healthcare residential facility and whether VR evokes a sense of presence and as a result increase perceived ... -
Capturing lectures: Using multimedia lecture captures to promote learning
(2010)The purpose of the study is to investigate does multimedia lecture captures promote learning or lead to cognitive overload? In a classroom-based experiment, students received a lesson consisting of a multimedia lecture ... -
Click below to subscribe: Parasocial relationships, interpersonal trust and authenticity with YouTube vloggers
(2018)With the rise of social media celebrities, particularly YouTube vloggers, this study sought to investigate channel viewers feelings of Interpersonal Trust (IPT) and tripartite authenticity (authentic living, self-alienation ... -
Comparing flow experiences between online and offline games
(2020)This research compared flow experiences between online games and offline games. The reason for this research is to find out how difference flow state if Independent variable difference. The Flow State Scale (FSS) is a ... -
A comparison of trust towards online commercial sites between digital natives & digital immigrants.
(2009)Previous research had indicated that Trust plays a role in the decision and intention to make purchases online. It is also proposed that younger people who have grown up using technology known as Digital Natives use computer ... -
A comparison of trust towards online commercial sites between native and digital immigrants
(2009)Previous research had indicated that Trust plays a role in the decision and intention to make purchases online. It is also proposed that younger people who have grown up using technology known as Digital Natives use computer ... -
Connected by technology, empathetically disconnected: A correlational study into phubbing behaviour in Ireland
(2019)Smartphones have transformed how we communicate (Leggett & Rossouw, 2014), however, our dependence on smartphones has become intrusive for many people (Ofcom, 2018). Phubbing (phone snubbing) has become a “normal” activity ... -
The conscious and compulsive connection - An exploratory investigation into potential predictors of nomophobia among Irish smartphone users
(2019)The concept of Nomophobia is recognised among researchers when describing smartphone separation anxiety. This has been a subject of growing interest; however little research has been done into the phenomena’s correlational, ... -
The correlation between gender and the level of Twitter reaction in high-performance sport
(2021)The social media platform Twitter is used by fans, sporting organisations and sports media to provide updates on the results of sporting events in real time. This study explores if there are gender differences in reactions ... -
Counter sites: On site-specific performance and the re-historicizing of space
(2011)The aim of this research is to examine how government funding, through the creation of a cultural policy framework, can facilitate and support site-specific performance and highlight its value, particularly at sites of ...