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Demo: A QoE and visual attention evaluation on the influence of audio in 360° videos.
(IEEE, 2020-08-31)
360° video, also known as immersive video, is the recording of video content which simultaneously captures scene information in every direction, using an omnidirectional camera. Due to their immersive nature, the popularity ...
Evaluating the user in a sound localisation task in a virtual reality application. [Poster]
(Athlone Institute of Technology, 2020-06)
Virtual reality technology is fast becoming the accepted platform for delivering high quality immersive audio-visual experiences [1]. It has the potential to enable truly personalised experiences due to its adaptability ...
A quality of experience evaluation of augmented reality for procedure assistance and training in Industry 4.0
(Athlone Institute of Technology, 2020-06)
Augmented
Reality ( is a technology that superimposes
computer generated images over the user’s real world view AR is
a key technology to increase worker utility in Industry 4 0 in two
ways training for repeatable ...
A comparative analysis of sentiment analysis tools for data mining systems
(Athlone Institute of Technology, 2020-06)
Over
the past few years the rise in big
data is something that has gained a lot of
traction and attention, the sheer volume
of data produced by humans is increasing
rapidly each year
The
growth in social media over ...
Enabling human-robot-interaction via augment and mixed reality system.
(Athlone Institute of Technology, 2020-06)
This research concentrates on path planning stage of industrial robots, where AR technologies can be utilised by operators with limited background knowledge in robotic programming to:
Plan and store end effector ...
A quality of experience evaluation of collaborative design tasks in virtual reality
(Athlone Institute of Technology, 2020-06)
Collaborative design is a design task performed in a dispersed group of workers with a joint objective. It is a multi-staged process that brings together different ideas, roles and team members.
Virtual Reality is the ...
A comparative study of machine learning techniques for emotion recognition using peripheral physiological signals
(Athlone Institute of Technology, 2020-06)
Emotions in human produce physical and physiological changes.
Recent developments in wearable technology have led to increased research interest in using peripheral physiological signals for emotion recognition
Peripheral ...
MR-Edge: a MapReduce-based protocol for IoT Edge computing
(Athlone Institute of Technology, 2020-06)
As
the Internet of Things ( grows exponentially,
so do the volumes of data it produces Cloud
computing is a popular choice to process enormous
amounts of IoT data because of its rich power and
resources However, this ...
Investigating the role of visualisation in complex problem-solving across expertise in engineering education
(Athlone Institute of Technology, 2020-06)
Spatial ability is proposed to play an important role in problem solving and may contribute to supporting engineering students in solving complex problems.
Hambrick, et al., in the context of geology, determined individuals ...
A QoE and visual attention evaluation on the influence of spatial audio in 360° videos
(Athlone Institute of Technology, 2020-06)
What is the impact of different types of
audio (stereo & spatial) on user QoE
(Quality of Experience) and Visual
Attention in 360° video environments?