Browsing Other - Electronics, Computer & Software Engineering TUS:MM by Title
Now showing items 10-29 of 31
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Enabling human-robot-interaction via augment and mixed reality system.
(Athlone Institute of Technology, 2020-06)This research concentrates on path planning stage of industrial robots, where AR technologies can be utilised by operators with limited background knowledge in robotic programming to: Plan and store end effector ... -
Evaluating performance of commercial automatic speech recognition systems for speakers with dysarthria
(Technological University of the Shannon Midlands Midwest, 2022)Dysarthria refers to motor neuron speech disorders that limit the ability to control muscle groups used for speech production. Dysarthric speech has reduced intelligibility due to being slurry, breathy and slow compared ... -
Evaluating the results of using OERs, PERs, blending and flipping to deliver a computer systems module to Year 1 students.
(Athlone Institute of Technology, 2017-06)Computer Systems 1 is a common module for 1 st year students in the Department of Electronics and informatics in AIT on Level 7 courses The core teaching material for this module comes from the ‘IT Essentials PC Hardware ... -
Evaluating the user in a sound localisation task in a virtual reality application. [Poster]
(Athlone Institute of Technology, 2020-06)Virtual reality technology is fast becoming the accepted platform for delivering high quality immersive audio-visual experiences [1]. It has the potential to enable truly personalised experiences due to its adaptability ... -
The importance of spatial ability within technology education
(Springer, 2022-01-01)Understanding the factors that impact learners with respect to their academic achievement is critical for enhancing educational provision, and the nature of these factors can vary widely. They could be, for example, ... -
Investigating the role of visualisation in complex problem-solving across expertise in engineering education
(Athlone Institute of Technology, 2020-06)Spatial ability is proposed to play an important role in problem solving and may contribute to supporting engineering students in solving complex problems. Hambrick, et al., in the context of geology, determined individuals ... -
MR-Edge: a MapReduce-based protocol for IoT Edge computing
(Athlone Institute of Technology, 2020-06)As the Internet of Things ( grows exponentially, so do the volumes of data it produces Cloud computing is a popular choice to process enormous amounts of IoT data because of its rich power and resources However, this ... -
Optimization of decentralized payment system for future internet
(Technological University of the Shannon Midlands Midwest, 2022)With the development of Internet, the future Internet architecture will have many features. For example, the high volume of content together with new emerging and missioncritical applications, that it will possibly ... -
Perspectives on engineering education from the world of practice
(Taylor & Francis, 2021-11-16)This special issue on early career engineers responds to a key challenge in engineering education – that of bringing the largely separate worlds of engineering education and engineering practice closer together. There ... -
A QoE and visual attention evaluation on the influence of spatial audio in 360° videos
(Athlone Institute of Technology, 2020-06)What is the impact of different types of audio (stereo & spatial) on user QoE (Quality of Experience) and Visual Attention in 360° video environments? -
A QoE evaluation of an immersive virtual reality autonomous driving experience [Poster]
(Athlone Institute of Technology, 2020-06)At the early stages of adoption, Autonomous Vehicles (AVs) with high automation (SAE level 4 and 5) will share the streets with other road users (i.e. pedestrians, human-driven vehicles, cyclists, etc.) and depend on current ... -
A QoE evaluation on the influence of spatial audio on visual attention in 360° videos
(Athlone Institute of Technology, 2019)Research on neurological analysis of the human brain shows evidence of multimodal information processing. However, research in the area of human visual attention do not take into consideration the impact of the audio ... -
A quality of experience assessment of haptic and augmented reality feedback modalities in a gait analysis system.
(Public Library of Science, 2020-03-23)Gait analysis is a technique that is used to understand movement patterns and, in some cases, to inform the development of rehabilitation protocols. Traditional rehabilitation approaches have relied on expert guided feedback ... -
A quality of experience evaluation of an immersive virtual reality application developed to assess spatial auditory ability.
(Athlone Institute of Technology, 2019)In recent years, virtual reality (VR) technology has proven to be a powerful tool to create immersive environments with high quality visual and auditory experiences. Moreover, it can be used as an effective application ... -
A quality of experience evaluation of augmented reality for procedure assistance and training in Industry 4.0
(Athlone Institute of Technology, 2020-06)Augmented Reality ( is a technology that superimposes computer generated images over the user’s real world view AR is a key technology to increase worker utility in Industry 4 0 in two ways training for repeatable ... -
A quality of experience evaluation of collaborative design tasks in virtual reality
(Athlone Institute of Technology, 2020-06)Collaborative design is a design task performed in a dispersed group of workers with a joint objective. It is a multi-staged process that brings together different ideas, roles and team members. Virtual Reality is the ... -
A quality of experience evaluation of example versus procedural instruction formats for augmented reality based procedure training
(TUS Midlands Midwest, 2022)Augmented reality (AR) is a technology that can enhance the user’s world view with computer generated information. This information can take the form of the domain-specific instructions required for successful completion ... -
Quality of experience of virtual reality in industry 4.0.
(Athlone Institute of Technology, 2018-04-24)VR (Virtual Reality) is still a largely novel form of multimedia which has largely been confined to the area of entertainment. As a technology that allows one to freely explore and interact with virtual environments much ... -
The self-generating model: an adaptation of the self-organizing map for intellgent agents and data mining.
(Springer International, 2018-04-19)We present the Self-Generating Model (SGM), a new version of the Self-organizing Map (SOM) that has been adapted for use in intelligent data mining ALife agents. The SGM sacrifices the topology-preserving ability of the ... -
A telehealth monitoring system for target physical therapy in Parkinson's
(Technological University of the Shannon Midlands Midwest, 2022)Parkinson’s disease is a neurological movement disorder that effects more than 10 million people worldwide [1]. Symptoms start gradually, sometimes as a barely noticeable tremor in one hand. These symptoms worsen as the ...