Browsing Other - Electronics, Computer & Software Engineering TUS:MM by Title
Now showing items 4-23 of 31
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A comparative analysis of sentiment analysis tools for data mining systems
(Athlone Institute of Technology, 2020-06)Over the past few years the rise in big data is something that has gained a lot of traction and attention, the sheer volume of data produced by humans is increasing rapidly each year The growth in social media over ... -
Comparative judgement: an overview
(Springer, 2021-05-30)There is a growing demand for the use of digital tools in assessment. Few approaches show innovative benefits beyond being logistical aids. Comparative judgment (CJ) has the potential to enhance educational practices by ... -
A comparative study of machine learning techniques for emotion recognition using peripheral physiological signals
(Athlone Institute of Technology, 2020-06)Emotions in human produce physical and physiological changes. Recent developments in wearable technology have led to increased research interest in using peripheral physiological signals for emotion recognition Peripheral ... -
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications
(Athlone Institute of Technology, 2018-04-24)Virtual reality (VR) and augmented reality (AR) applications are gaining significant attention in industry and academia as potential avenues to support truly immersive and interactive multimedia experiences. Understanding ... -
Deep neural networks for sequence based anomaly detection in cyber security
(Athlone Institute of Technology, 2019)Cyber security has become one of the most challenging aspects of modern world digital technology and it has become imperative to minimize and possibly avoid the impact of cybercrimes. Host based intrusion detection systems ... -
Demo: A QoE and visual attention evaluation on the influence of audio in 360° videos.
(IEEE, 2020-08-31)360° video, also known as immersive video, is the recording of video content which simultaneously captures scene information in every direction, using an omnidirectional camera. Due to their immersive nature, the popularity ... -
Enabling human-robot-interaction via augment and mixed reality system.
(Athlone Institute of Technology, 2020-06)This research concentrates on path planning stage of industrial robots, where AR technologies can be utilised by operators with limited background knowledge in robotic programming to: Plan and store end effector ... -
Evaluating performance of commercial automatic speech recognition systems for speakers with dysarthria
(Technological University of the Shannon Midlands Midwest, 2022)Dysarthria refers to motor neuron speech disorders that limit the ability to control muscle groups used for speech production. Dysarthric speech has reduced intelligibility due to being slurry, breathy and slow compared ... -
Evaluating the results of using OERs, PERs, blending and flipping to deliver a computer systems module to Year 1 students.
(Athlone Institute of Technology, 2017-06)Computer Systems 1 is a common module for 1 st year students in the Department of Electronics and informatics in AIT on Level 7 courses The core teaching material for this module comes from the ‘IT Essentials PC Hardware ... -
Evaluating the user in a sound localisation task in a virtual reality application. [Poster]
(Athlone Institute of Technology, 2020-06)Virtual reality technology is fast becoming the accepted platform for delivering high quality immersive audio-visual experiences [1]. It has the potential to enable truly personalised experiences due to its adaptability ... -
The importance of spatial ability within technology education
(Springer, 2022-01-01)Understanding the factors that impact learners with respect to their academic achievement is critical for enhancing educational provision, and the nature of these factors can vary widely. They could be, for example, ... -
Investigating the role of visualisation in complex problem-solving across expertise in engineering education
(Athlone Institute of Technology, 2020-06)Spatial ability is proposed to play an important role in problem solving and may contribute to supporting engineering students in solving complex problems. Hambrick, et al., in the context of geology, determined individuals ... -
MR-Edge: a MapReduce-based protocol for IoT Edge computing
(Athlone Institute of Technology, 2020-06)As the Internet of Things ( grows exponentially, so do the volumes of data it produces Cloud computing is a popular choice to process enormous amounts of IoT data because of its rich power and resources However, this ... -
Optimization of decentralized payment system for future internet
(Technological University of the Shannon Midlands Midwest, 2022)With the development of Internet, the future Internet architecture will have many features. For example, the high volume of content together with new emerging and missioncritical applications, that it will possibly ... -
Perspectives on engineering education from the world of practice
(Taylor & Francis, 2021-11-16)This special issue on early career engineers responds to a key challenge in engineering education – that of bringing the largely separate worlds of engineering education and engineering practice closer together. There ... -
A QoE and visual attention evaluation on the influence of spatial audio in 360° videos
(Athlone Institute of Technology, 2020-06)What is the impact of different types of audio (stereo & spatial) on user QoE (Quality of Experience) and Visual Attention in 360° video environments? -
A QoE evaluation of an immersive virtual reality autonomous driving experience [Poster]
(Athlone Institute of Technology, 2020-06)At the early stages of adoption, Autonomous Vehicles (AVs) with high automation (SAE level 4 and 5) will share the streets with other road users (i.e. pedestrians, human-driven vehicles, cyclists, etc.) and depend on current ... -
A QoE evaluation on the influence of spatial audio on visual attention in 360° videos
(Athlone Institute of Technology, 2019)Research on neurological analysis of the human brain shows evidence of multimodal information processing. However, research in the area of human visual attention do not take into consideration the impact of the audio ... -
A quality of experience assessment of haptic and augmented reality feedback modalities in a gait analysis system.
(Public Library of Science, 2020-03-23)Gait analysis is a technique that is used to understand movement patterns and, in some cases, to inform the development of rehabilitation protocols. Traditional rehabilitation approaches have relied on expert guided feedback ... -
A quality of experience evaluation of an immersive virtual reality application developed to assess spatial auditory ability.
(Athlone Institute of Technology, 2019)In recent years, virtual reality (VR) technology has proven to be a powerful tool to create immersive environments with high quality visual and auditory experiences. Moreover, it can be used as an effective application ...