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The influence of human factors on olfaction based mulsemedia quality of experience.
(IEEE, 2016)
With the aim to enrich users’ perceived
multimedia experience, the authors present the results of an
empirical study which looked at user perception of olfaction
based mulsemedia. The goal is to evaluate the influence ...
An evaluation of heart rate and electrodermal activity as an objective QoE evaluation method for immersive virtual reality environments.
(IEEE, 2016)
Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to experience 3D virtual reality (VR). These types of hardware ...
Vehicular cloud networks: architecture, applications and security issues.
(IEEE, 2016-03-14)
Vehicular Ad Hoc Networks (VANET) are the largest real life application of ad-hoc networks where nodes are represented via fast moving vehicles. This paper introduces the future emerging technology, i.e., Vehicular Cloud ...
PIoT: Programmable IoT using Information Centric Networking.
(IEEE, 2016)
The Internet of Things (IoT) places significant
demands on network infrastructure in order to process data
captured by ubiquitous sensor devices. One existing technique to
support this sensor data processing involves ...
A container-based edge cloud PaaS architecture based on Raspberry Pi Clusters.
(IEEE, 2016-08)
Cloud technology is moving towards multi-cloud environments with the inclusion of various devices. Cloud and IoT integration resulting in so-called edge cloud and fog computing has started. This requires the combination ...