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Demo: A QoE and visual attention evaluation on the influence of audio in 360° videos.
(IEEE, 2020-08-31)
360° video, also known as immersive video, is the recording of video content which simultaneously captures scene information in every direction, using an omnidirectional camera. Due to their immersive nature, the popularity ...
Evaluating the user in a sound localisation task in a virtual reality application. [Poster]
(Athlone Institute of Technology, 2020-06)
Virtual reality technology is fast becoming the accepted platform for delivering high quality immersive audio-visual experiences [1]. It has the potential to enable truly personalised experiences due to its adaptability ...
Towards improved trust in threat intelligence sharing using blockchain and trusted computing
(Athlone Institute of Technology, 2020-06)
Threat Intelligence Sharing is one of the most promising approaches to resist
ever-growing cyber attacks. Pressing challenges including concerns about
trust, privacy, negative publicity, policy/legal issues and expense ...
A quality of experience evaluation of augmented reality for procedure assistance and training in Industry 4.0
(Athlone Institute of Technology, 2020-06)
Augmented
Reality ( is a technology that superimposes
computer generated images over the user’s real world view AR is
a key technology to increase worker utility in Industry 4 0 in two
ways training for repeatable ...
A QoE evaluation on the influence of spatial audio on visual attention in 360° videos
(IEEE, 2020-08-31)
Recently, there has been growing interest from academia and industry on the application of immersive technologies across a range of domains. Once such technology, 360° video, can be captured using an omnidirectional ...
A comparative analysis of sentiment analysis tools for data mining systems
(Athlone Institute of Technology, 2020-06)
Over
the past few years the rise in big
data is something that has gained a lot of
traction and attention, the sheer volume
of data produced by humans is increasing
rapidly each year
The
growth in social media over ...
Enabling human-robot-interaction via augment and mixed reality system.
(Athlone Institute of Technology, 2020-06)
This research concentrates on path planning stage of industrial robots, where AR technologies can be utilised by operators with limited background knowledge in robotic programming to:
Plan and store end effector ...
Framing the constructive alignment of design within technology subjects in general education.
(Springer, 2020-05-27)
Design is core element of general technology education internationally. While there is
a degree of contention with regards to its treatment, there is general consensus that the
inclusion of design in some form is important, ...
A quality of experience evaluation of collaborative design tasks in virtual reality
(Athlone Institute of Technology, 2020-06)
Collaborative design is a design task performed in a dispersed group of workers with a joint objective. It is a multi-staged process that brings together different ideas, roles and team members.
Virtual Reality is the ...
An exploration into the criteria used in assessing design activities with adaptive comparative judgment in technology education.
(Taylor & Francis, 2020-08)
The use of design assignments for teaching, learning, and assessment is considered a signature of technology education. However, there are difficulties in the valid and reliable assessment of features of quality within ...