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Evaluating the user in a sound localisation task in a virtual reality application. [Poster]
(Athlone Institute of Technology, 2020-06)
Virtual reality technology is fast becoming the accepted platform for delivering high quality immersive audio-visual experiences [1]. It has the potential to enable truly personalised experiences due to its adaptability ...
Type III solar radio burst detection and classification: a deep learning approach
(IEEE, 2021-06-10)
Solar Radio Bursts (SRBs) are generally observed in dynamic spectra and have five major spectral classes, labelled Type I to Type V depending on their shape and extent in frequency and time. Due to their complex characterization, ...
A quality of experience evaluation of augmented reality for procedure assistance and training in Industry 4.0
(Athlone Institute of Technology, 2020-06)
Augmented
Reality ( is a technology that superimposes
computer generated images over the user’s real world view AR is
a key technology to increase worker utility in Industry 4 0 in two
ways training for repeatable ...
Quality of experience of virtual reality in industry 4.0.
(Athlone Institute of Technology, 2018-04-24)
VR (Virtual Reality) is still a largely novel form of multimedia which has largely been confined to the area of entertainment. As a technology that allows one to freely explore and interact with virtual environments much ...
Speech intelligibility and quality: a comparative study of speech enhancement algorithms.
(IEEE, 2017-07)
Mobile devices are widely used today for speech communication. The environments in which these devices are used are widely varied and often the level of background noise in the speaker's environment can be significant. The ...
The role of physiological responses in a VR-based sound localization task
(IEEE, 2021-09-10)
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-health applications. Even though the majority of VR-based applications focus on visual stimuli as the main content, audio ...
A comparative study of machine learning techniques for emotion recognition using peripheral physiological signals
(Athlone Institute of Technology, 2020-06)
Emotions in human produce physical and physiological changes.
Recent developments in wearable technology have led to increased research interest in using peripheral physiological signals for emotion recognition
Peripheral ...
Evaluating the user in a sound localisation task in a virtual reality application.
(IEEE, 2020-05)
Virtual reality (VR) has proven to be a powerful tool enabling the development of immersive multimedia experiences. Initially focused on entertainment, industry and academia have begun to adapt and develop immersive ...
The effect of cybersickness of an immersive wheelchair simulator.
(Elsevier, 2019-11-07)
A key challenge that Immersive applications have to overcome is cybersickness. Cybersickness is particularly prevalent in dynamic applications such as vehicles simulators. The work presented here aims to understand the ...
A QoE Evaluation of an Augmented Reality Procedure Assistance Application
(2020-05)
Augmented reality (AR) is a key technology to enhance worker effectiveness during increasing automation of repetitive jobs in the workplace. AR will achieve this by assisting the user to successfully perform complex and ...