Search
Now showing items 31-37 of 37
Developing a methodological approach to measure cognitive load during complex problem solving.
(Technology Education Research Group, 2019-06)
Problem solving is an important element of engineering and technology disciplines and spatial
ability contributes to learners’ success in problem solving in these areas (Wai, et al., 2009). As
excessive cognitive load ...
Application of Immersive technologies for education: state of the art.
(IEEE, 2015)
Existing multimedia systems used in education
mostly address only two senses by using two communication
channels (visual and audio) of the five human senses (sight,
hearing, taste, smell, and touch), limiting the potential ...
Blending immersive and educational technologies to inform sustainability and diversification of workforce training through machine interface learning using sterilization technologies as model - quo vadis?
(2019-06)
The healthcare products market is a diverse market supplying critical care products ranging from pharmaceutical products to biologics to medical devices. The regulation and best practices associated with the manufacture ...
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications
(Athlone Institute of Technology, 2018-04-24)
Virtual reality (VR) and augmented reality (AR) applications are gaining significant attention in industry and academia as potential avenues to support truly immersive and interactive multimedia experiences. Understanding ...
PIoT: Programmable IoT using Information Centric Networking.
(IEEE, 2016)
The Internet of Things (IoT) places significant
demands on network infrastructure in order to process data
captured by ubiquitous sensor devices. One existing technique to
support this sensor data processing involves ...
Continuous affect prediction using eye gaze and speech.
(IEEE, 2017-12)
Affective computing research traditionally focused on labeling a person's emotion as one of a discrete number of classes e.g. happy or sad. In recent times, more attention has been given to continuous affect prediction ...
Application of immersive technologies for education: state of the art.
(IEEE, 2015-11)
Existing multimedia systems used in education mostly address only two senses by using two communication channels (visual and audio) of the five human senses (sight, hearing, taste, smell, and touch), limiting the potential ...