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Quality of user experience evaluation with emotion recognition from peripheral physiological signals
(Technological University of the Shannon Midlands Midwest, 2022)
Quality of Experience (QoE), which is a measure of a user’s degree of delight
or annoyance, is traditionally captured using human reports which are
subjective by nature. Similarly, estimation of human emotions is grouped ...
Evaluating the user in a sound localisation task in a virtual reality application.
(IEEE, 2020-05)
Virtual reality (VR) has proven to be a powerful tool enabling the development of immersive multimedia experiences. Initially focused on entertainment, industry and academia have begun to adapt and develop immersive ...
Fall detection system by machine learning framework for public health.
(Elsevier, 2018-11)
The elderly population is growing every year in Brazil. Consequently, health risks in elderly is a concern for public health system.
During the aging process, the mobility is affected, and falls are more frequent causing ...
Subjective evaluation of an olfaction enhanced immersive virtual reality environment.
(ACM, 2017-10)
Recent1
research efforts have reported findings on user Quality of
Experience (QoE) of immersive virtual reality (VR) experiences.
Truly immersive multimedia experiences also include
multisensory components such as ...
A QoE Evaluation of an Augmented Reality Procedure Assistance Application
(2020-05)
Augmented reality (AR) is a key technology to enhance worker effectiveness during increasing automation of repetitive jobs in the workplace. AR will achieve this by assisting the user to successfully perform complex and ...
A quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications.
(ACM, 2019-06)
Teleoperation applications are designed to assist humans in
operating complex mechanical systems. Interfaces to teleoperation
systems have always been challenging. Recently the potential of
virtual reality (VR) has been ...
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications.
(ACM, 2017)
Virtual reality (VR)1and augmented reality (AR) applications are
gaining significant attention in industry and academia as potential
avenues to support truly immersive and interactive multimedia
experiences. Understanding ...
IProIoT: an in-network processing framework for IoT using information centric networking
(IEEE, 2017-07-27)
The Internet of Things (IoT) network supports various network applications through billions of heterogeneous connected devices. Efficient processing of enormous amounts of IoT data collected and exchanged by these devices ...
A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system.
(ACM, 2018)
The1 key aim of various assistive technology (AT) systems is to augment an individual’s functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) ...
A QoE evaluation of an immersive virtual reality autonomous driving experience.
(IEEE, 2020-05-26)
The driver/passenger role in autonomous driving experiences is an important subject that is concerned with how these systems will interact and communicate with the human stakeholder. Even though self-driving technologies ...