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A quality of experience evaluation of augmented reality for procedure assistance and training in Industry 4.0
(Athlone Institute of Technology, 2020-06)
Augmented
Reality ( is a technology that superimposes
computer generated images over the user’s real world view AR is
a key technology to increase worker utility in Industry 4 0 in two
ways training for repeatable ...
A QoE evaluation on the influence of spatial audio on visual attention in 360° videos
(IEEE, 2020-08-31)
Recently, there has been growing interest from academia and industry on the application of immersive technologies across a range of domains. Once such technology, 360° video, can be captured using an omnidirectional ...
Enabling human-robot-interaction via augment and mixed reality system.
(Athlone Institute of Technology, 2020-06)
This research concentrates on path planning stage of industrial robots, where AR technologies can be utilised by operators with limited background knowledge in robotic programming to:
Plan and store end effector ...
Quality of experience of virtual reality in industry 4.0.
(Athlone Institute of Technology, 2018-04-24)
VR (Virtual Reality) is still a largely novel form of multimedia which has largely been confined to the area of entertainment. As a technology that allows one to freely explore and interact with virtual environments much ...
The role of physiological responses in a VR-based sound localization task
(IEEE, 2021-09-10)
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-health applications. Even though the majority of VR-based applications focus on visual stimuli as the main content, audio ...
A quality of experience evaluation of collaborative design tasks in virtual reality
(Athlone Institute of Technology, 2020-06)
Collaborative design is a design task performed in a dispersed group of workers with a joint objective. It is a multi-staged process that brings together different ideas, roles and team members.
Virtual Reality is the ...
Shape memory alloy-based wearables: a review, and conceptual frameworks on HCI and HRI in Industry 4.0
(MDPI, 2022-09-08)
Ever since its discovery, the applications of Shape Memory Alloys (SMA) can be found
across a range of application domains, from structural design to medical technology. This is based
upon the unique and inherent ...
Affective computing using speech and eye gaze: a review and bimodal system proposal for continuous affect prediction.
(2018)
Speech has been a widely used modality in the field of affective computing. Recently however, there has been a growing interest in the use of multi-modal affective computing systems. These multi-modal systems incorporate ...
Exploring the effects of immersive virtual reality environments on sensory perception of beef steaks and chocolate
(MDPI, 2021-05)
Virtual reality (VR) technology is emerging as a tool for simulating different eating environments to better understand consumer sensory response to food. This research explored the impact of different environmental contexts ...
A comparative study of machine learning techniques for emotion recognition using peripheral physiological signals
(Athlone Institute of Technology, 2020-06)
Emotions in human produce physical and physiological changes.
Recent developments in wearable technology have led to increased research interest in using peripheral physiological signals for emotion recognition
Peripheral ...