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Subjective evaluation of an olfaction enhanced immersive virtual reality environment.
(ACM, 2017-10)
Recent1
research efforts have reported findings on user Quality of
Experience (QoE) of immersive virtual reality (VR) experiences.
Truly immersive multimedia experiences also include
multisensory components such as ...
A quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications.
(ACM, 2019-06)
Teleoperation applications are designed to assist humans in
operating complex mechanical systems. Interfaces to teleoperation
systems have always been challenging. Recently the potential of
virtual reality (VR) has been ...
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications.
(ACM, 2017)
Virtual reality (VR)1and augmented reality (AR) applications are
gaining significant attention in industry and academia as potential
avenues to support truly immersive and interactive multimedia
experiences. Understanding ...
IProIoT: an in-network processing framework for IoT using information centric networking
(IEEE, 2017-07-27)
The Internet of Things (IoT) network supports various network applications through billions of heterogeneous connected devices. Efficient processing of enormous amounts of IoT data collected and exchanged by these devices ...
A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system.
(ACM, 2018)
The1 key aim of various assistive technology (AT) systems is to augment an individual’s functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) ...
An evaluation of a 3D multimodal marker-less motion analysis system.
(ACM, 2019-06)
Motion analysis is a technique used by clinicians (among many
others) that quantifies human movement by using camera-based
systems. Marker-based motion analysis systems have been used
across a variety of application ...
MCP2P: Layer-dependency-aware live MVC video streaming over peer-to-peer networks.
(Elsevier, 2018-07)
Multiview video supports observing a scene from different viewpoints. The Joint Video Team (JVT) developed H.264/MVC to enhance the compression efficiency for multiview video, however, MVC encoded multiview video (MVC ...
Eye-based continuous affect prediction.
(IEEE Xplore, 2019-12)
Eye-based information channels include the pupils, gaze, saccades, fixational movements, and numerous forms of eye opening and closure. Pupil size variation indicates cognitive load and emotion, while a person's gaze ...
Olfaction-enhanced multimedia: a survey application domains, displays and research challenges.
(ACM, 2016-05)
Recently, the concept of olfaction-enhanced multimedia applications has gained traction as a step towards
further enhancing user quality of experience. The next generation of rich media services will be immersive
and ...
An evaluation of heart rate and electrodermal activity as an objective QoE evaluation method for immersive virtual reality environments.
(IEEE, 2016)
Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to experience 3D virtual reality (VR). These types of hardware ...