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A tutorial for olfaction-based multisensorial media application design and evaluation.
(ACM, 2017-09)
Recently, multimedia researchers have added several so-called new media to the traditional multimedia components (e.g., olfaction, haptic, and gustation). Evaluating multimedia user-perceived Quality of Experience (QoE) ...
CS-Man: computation service management for IoT in-network processing.
(2016)
The Internet of Things (IoT) expects to link billions of devices to the Internet, which will produce massive amounts of data. Current approaches move the IoT data out of the network for processing. It results in long delays ...
Subjective evaluation of olfactory and visual media synchronization.
(ACM, 2013)
As a step towards enhancing users' perceived multimedia quality levels beyond the level offered by the classic audiovisual systems, the authors present the results of an experimental study which looked at user's perception ...
Multiple-scent enhanced multimedia synchronization.
(ACM, 2014-09)
This study looked at users' perception of inter-stream synchronization between audiovisual media and two olfactory streams. The
ability to detect skews, and the perception and impact of skews on user quality of experience ...
HLAF: heterogeneous-latency adaptive forwarding strategy for peer-assisted video streaming in NDN.
(IEEE, 2017-09)
Named Data Networking (NDN) is a promising Future Internet architecture to support efficient content distribution. Specifically, P2P may gain benefits from NDN, as NDN inherently provides a flexible forwarding plane for ...
The influence of human factors on olfaction based mulsemedia quality of experience.
(IEEE, 2016)
With the aim to enrich users’ perceived
multimedia experience, the authors present the results of an
empirical study which looked at user perception of olfaction
based mulsemedia. The goal is to evaluate the influence ...
Human gait assessment using a 3D marker-less multimodal motion capture system.
(Springer, 2019-12-05)
Gait analysis is the measurement, processing and systematic interpretation of biomechanical parameters that characterize human locomotion. It supports the identification of movement limitations and development of rehabilitation ...
Quality of experience of virtual reality in industry 4.0.
(Athlone Institute of Technology, 2018-04-24)
VR (Virtual Reality) is still a largely novel form of multimedia which has largely been confined to the area of entertainment. As a technology that allows one to freely explore and interact with virtual environments much ...
Affective computing using speech and eye gaze: a review and bimodal system proposal for continuous affect prediction.
(2018)
Speech has been a widely used modality in the field of affective computing. Recently however, there has been a growing interest in the use of multi-modal affective computing systems. These multi-modal systems incorporate ...
Fall detection system by machine learning framework for public health.
(Elsevier, 2018-11)
The elderly population is growing every year in Brazil. Consequently, health risks in elderly is a concern for public health system.
During the aging process, the mobility is affected, and falls are more frequent causing ...