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Evaluating the user in a sound localisation task in a virtual reality application. [Poster]
(Athlone Institute of Technology, 2020-06)
Virtual reality technology is fast becoming the accepted platform for delivering high quality immersive audio-visual experiences [1]. It has the potential to enable truly personalised experiences due to its adaptability ...
The role of physiological responses in a VR-based sound localization task
(IEEE, 2021-09-10)
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-health applications. Even though the majority of VR-based applications focus on visual stimuli as the main content, audio ...
A quality of experience evaluation of collaborative design tasks in virtual reality
(Athlone Institute of Technology, 2020-06)
Collaborative design is a design task performed in a dispersed group of workers with a joint objective. It is a multi-staged process that brings together different ideas, roles and team members.
Virtual Reality is the ...
Exploring the effects of immersive virtual reality environments on sensory perception of beef steaks and chocolate
(MDPI, 2021-05)
Virtual reality (VR) technology is emerging as a tool for simulating different eating environments to better understand consumer sensory response to food. This research explored the impact of different environmental contexts ...
Evaluating the user in a sound localisation task in a virtual reality application.
(IEEE, 2020-05)
Virtual reality (VR) has proven to be a powerful tool enabling the development of immersive multimedia experiences. Initially focused on entertainment, industry and academia have begun to adapt and develop immersive ...
Subjective evaluation of an olfaction enhanced immersive virtual reality environment.
(ACM, 2017-10)
Recent1
research efforts have reported findings on user Quality of
Experience (QoE) of immersive virtual reality (VR) experiences.
Truly immersive multimedia experiences also include
multisensory components such as ...
A quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications.
(ACM, 2019-06)
Teleoperation applications are designed to assist humans in
operating complex mechanical systems. Interfaces to teleoperation
systems have always been challenging. Recently the potential of
virtual reality (VR) has been ...
A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system.
(ACM, 2018)
The1 key aim of various assistive technology (AT) systems is to augment an individual’s functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) ...
A QoE evaluation of an immersive virtual reality autonomous driving experience.
(IEEE, 2020-05-26)
The driver/passenger role in autonomous driving experiences is an important subject that is concerned with how these systems will interact and communicate with the human stakeholder. Even though self-driving technologies ...
An evaluation of heart rate and electrodermal activity as an objective QoE evaluation method for immersive virtual reality environments.
(IEEE, 2016)
Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to experience 3D virtual reality (VR). These types of hardware ...