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Now showing items 1-6 of 6
A tutorial for olfaction-based multisensorial media application design and evaluation.
(ACM, 2017-09)
Recently, multimedia researchers have added several so-called new media to the traditional multimedia components (e.g., olfaction, haptic, and gustation). Evaluating multimedia user-perceived Quality of Experience (QoE) ...
A quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications.
(ACM, 2019-06)
Teleoperation applications are designed to assist humans in
operating complex mechanical systems. Interfaces to teleoperation
systems have always been challenging. Recently the potential of
virtual reality (VR) has been ...
An evaluation of heart rate and electrodermal activity as an objective QoE evaluation method for immersive virtual reality environments.
(IEEE, 2016)
Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to experience 3D virtual reality (VR). These types of hardware ...
A quality of experience evaluation of an immersive virtual reality application developed to assess spatial auditory ability.
(Athlone Institute of Technology, 2019)
In recent years, virtual reality (VR) technology has proven to be a
powerful tool to create immersive environments with high quality visual
and auditory experiences. Moreover, it can be used as an effective
application ...
Audio masking effect on inter-component skews in olfaction-enhanced multimedia presentations.
(ACM, 2016-08)
Media-rich content plays a vital role in consumer applications today, as these applications try to find new
and interesting ways to engage their users. Video, audio, and the more traditional forms of media content
continue ...
A quality of experience evaluation comparing augmented reality and paper based instruction for complex task assistance.
(IEEEXplore, 2019-11-18)
Augmented reality (AR) can support a user in
performing an expert task by overlaying real world objects with
the domain specific information required to complete the task.
Understanding how users can process and use ...