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A tutorial for olfaction-based multisensorial media application design and evaluation.
(ACM, 2017-09)
Recently, multimedia researchers have added several so-called new media to the traditional multimedia components (e.g., olfaction, haptic, and gustation). Evaluating multimedia user-perceived Quality of Experience (QoE) ...
HLAF: heterogeneous-latency adaptive forwarding strategy for peer-assisted video streaming in NDN.
(IEEE, 2017-09)
Named Data Networking (NDN) is a promising Future Internet architecture to support efficient content distribution. Specifically, P2P may gain benefits from NDN, as NDN inherently provides a flexible forwarding plane for ...
Subjective evaluation of an olfaction enhanced immersive virtual reality environment.
(ACM, 2017-10)
Recent1
research efforts have reported findings on user Quality of
Experience (QoE) of immersive virtual reality (VR) experiences.
Truly immersive multimedia experiences also include
multisensory components such as ...
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications.
(ACM, 2017)
Virtual reality (VR)1and augmented reality (AR) applications are
gaining significant attention in industry and academia as potential
avenues to support truly immersive and interactive multimedia
experiences. Understanding ...
IProIoT: an in-network processing framework for IoT using information centric networking
(IEEE, 2017-07-27)
The Internet of Things (IoT) network supports various network applications through billions of heterogeneous connected devices. Efficient processing of enormous amounts of IoT data collected and exchanged by these devices ...
The impact of scent type on olfaction-enhanced multimedia quality of experience.
(IEEE, 2017-09)
In the quest to increase user perceived Quality of
Experience (QoE), the classic audio-visual content paradigm can
be extended to include media components that stimulate other
human senses. Among these, olfaction-enhanced ...
Continuous affect prediction using eye gaze and speech.
(IEEE, 2017-12)
Affective computing research traditionally focused on labeling a person's emotion as one of a discrete number of classes e.g. happy or sad. In recent times, more attention has been given to continuous affect prediction ...