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HLAF: heterogeneous-latency adaptive forwarding strategy for peer-assisted video streaming in NDN.
(IEEE, 2017-09)
Named Data Networking (NDN) is a promising Future Internet architecture to support efficient content distribution. Specifically, P2P may gain benefits from NDN, as NDN inherently provides a flexible forwarding plane for ...
Quality of experience of virtual reality in industry 4.0.
(Athlone Institute of Technology, 2018-04-24)
VR (Virtual Reality) is still a largely novel form of multimedia which has largely been confined to the area of entertainment. As a technology that allows one to freely explore and interact with virtual environments much ...
Affective computing using speech and eye gaze: a review and bimodal system proposal for continuous affect prediction.
(2018)
Speech has been a widely used modality in the field of affective computing. Recently however, there has been a growing interest in the use of multi-modal affective computing systems. These multi-modal systems incorporate ...
A quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications.
(ACM, 2019-06)
Teleoperation applications are designed to assist humans in
operating complex mechanical systems. Interfaces to teleoperation
systems have always been challenging. Recently the potential of
virtual reality (VR) has been ...
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications.
(ACM, 2017)
Virtual reality (VR)1and augmented reality (AR) applications are
gaining significant attention in industry and academia as potential
avenues to support truly immersive and interactive multimedia
experiences. Understanding ...
A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system.
(ACM, 2018)
The1 key aim of various assistive technology (AT) systems is to augment an individual’s functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) ...
Eye-based continuous affect prediction.
(IEEE Xplore, 2019-12)
Eye-based information channels include the pupils, gaze, saccades, fixational movements, and numerous forms of eye opening and closure. Pupil size variation indicates cognitive load and emotion, while a person's gaze ...
B-ICP: Backpressure Interest Control Protocol for Multipath Communication in NDN.
(IEEE, 2018-01)
Named Data Networking (NDN) is a promising communication paradigm to support content distribution for the Future Internet. The objective of this paper is to maximize the consumer downloading rate by retrieving content via ...
A quality of experience evaluation comparing augmented reality and paper based instruction for complex task assistance.
(IEEEXplore, 2019-11-18)
Augmented reality (AR) can support a user in
performing an expert task by overlaying real world objects with
the domain specific information required to complete the task.
Understanding how users can process and use ...
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications
(Athlone Institute of Technology, 2018-04-24)
Virtual reality (VR) and augmented reality (AR) applications are gaining significant attention in industry and academia as potential avenues to support truly immersive and interactive multimedia experiences. Understanding ...