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Demo: A QoE and visual attention evaluation on the influence of audio in 360° videos.
(IEEE, 2020-08-31)
360° video, also known as immersive video, is the recording of video content which simultaneously captures scene information in every direction, using an omnidirectional camera. Due to their immersive nature, the popularity ...
Hop-by-hop congrestion measurement and practical active queue management in NDN
(IEEE, 2020-12)
Content replication and name-based routing in Named Data Network (NDN) naturally lead to connectionless multi-source and multipath transmissions. Traditional congestion control designed for end-to-end connections cannot ...
Towards improved trust in threat intelligence sharing using blockchain and trusted computing
(Athlone Institute of Technology, 2020-06)
Threat Intelligence Sharing is one of the most promising approaches to resist
ever-growing cyber attacks. Pressing challenges including concerns about
trust, privacy, negative publicity, policy/legal issues and expense ...
Preserving chain-of-evidence in surveillance videos for authentication and trust-enabled sharing
(IEEE, 2020)
Surveillance video recording is a powerful method of deterring unlawful activities. A robust data protection-by-design solution can be helpful in terms of making a captured video immutable, as such recordings cannot become ...
Cooperative industrial multi robot system using multi agent reinforcement learning
(Athlone Institute of Technology, 2020-06)
This poster describes the research definition process for thisearly stage PhD.
Our goal is to investigate the feasibility of using multi-agent deep learning (MADRL) as an approach for solving cooperative multi robot system ...
A QoE evaluation on the influence of spatial audio on visual attention in 360° videos
(IEEE, 2020-08-31)
Recently, there has been growing interest from academia and industry on the application of immersive technologies across a range of domains. Once such technology, 360° video, can be captured using an omnidirectional ...
Enabling human-robot-interaction via augment and mixed reality system.
(Athlone Institute of Technology, 2020-06)
This research concentrates on path planning stage of industrial robots, where AR technologies can be utilised by operators with limited background knowledge in robotic programming to:
Plan and store end effector ...
Evaluation of ethereum end-to-end transaction
(Athlone Institute of Technology, 2020-06)
Ethereum is a conventional but evolving blockchain
approach to support smart contract by enabling Turingcomplete
computations at miners. With smart contract as a
back-end support, anyone can publish their Decentralize ...
A QoE and visual attention evaluation on the influence of spatial audio in 360° videos
(Athlone Institute of Technology, 2020-06)
What is the impact of different types of
audio (stereo & spatial) on user QoE
(Quality of Experience) and Visual
Attention in 360° video environments?
Smart contract driven resource management for edge computing
(Athlone Institute of Technology, 2020-06)
Edge computing has witnessed a rapid growth in the past few years
as more and more and resources are getting connected to the
Internet. The Internet is not gaining any benefits from the current
implementation of ad hoc ...