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Quality of experience of virtual reality in industry 4.0.
(Athlone Institute of Technology, 2018-04-24)
VR (Virtual Reality) is still a largely novel form of multimedia which has largely been confined to the area of entertainment. As a technology that allows one to freely explore and interact with virtual environments much ...
Affective computing using speech and eye gaze: a review and bimodal system proposal for continuous affect prediction.
(2018)
Speech has been a widely used modality in the field of affective computing. Recently however, there has been a growing interest in the use of multi-modal affective computing systems. These multi-modal systems incorporate ...
A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system.
(ACM, 2018)
The1 key aim of various assistive technology (AT) systems is to augment an individual’s functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) ...
B-ICP: Backpressure Interest Control Protocol for Multipath Communication in NDN.
(IEEE, 2018-01)
Named Data Networking (NDN) is a promising communication paradigm to support content distribution for the Future Internet. The objective of this paper is to maximize the consumer downloading rate by retrieving content via ...
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications
(Athlone Institute of Technology, 2018-04-24)
Virtual reality (VR) and augmented reality (AR) applications are gaining significant attention in industry and academia as potential avenues to support truly immersive and interactive multimedia experiences. Understanding ...