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A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system.
(ACM, 2018)
The1 key aim of various assistive technology (AT) systems is to augment an individual’s functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) ...
A physiology-based QoE comparison of interactive augmented reality and tablet-based applications.
(IEEE Xplore, 2020-03)
The availability of affordable head-mounted display technology has facilitated new, potentially more immersive, interactive multimedia experiences. These technologies were traditionally focused on entertainment; however, ...
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications
(Athlone Institute of Technology, 2018-04-24)
Virtual reality (VR) and augmented reality (AR) applications are gaining significant attention in industry and academia as potential avenues to support truly immersive and interactive multimedia experiences. Understanding ...
A novel mixed methods approach to synthesize EDA data with behavioral data to gain educational insight
(MDPI, 2020-11-30)
Whilst investigating student performance in design and arithmetic tasks, as well as during
exams, electrodermal activity (EDA)-based sensors have been used in attempts to understand
cognitive function and cognitive load. ...