Browsing Technological University of the Shannon: Midlands Midwest by Subject "Virtual reality"
Now showing items 1-19 of 19
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Application of Immersive technologies for education: state of the art.
(IEEE, 2015)Existing multimedia systems used in education mostly address only two senses by using two communication channels (visual and audio) of the five human senses (sight, hearing, taste, smell, and touch), limiting the potential ... -
Assessing visual perception in virtual reality environments.
(University of Limerick, 2016-09)Recent trends in cognitive psychology have highlighted the significance of the situated context with which individuals must carry out cognitive processes. Understanding the cognitive and biological mechanisms which permit ... -
A crowdsourcing-based QoE evaluation of an immersive VR autonomous driving experience
(IEEE, 2021-06-30)Due to COVID-19, crowdsourcing has gained momentum as an alternative methodology for continuing research and for Quality of Experience (QoE) assessment. Employing this approach, we remotely evaluated the user perceived QoE ... -
Evaluating the impact of network delay on user quality of experience of an interactive virtual reality industry 4.0 application
(Athlone Institute of Technology, 2020-09)The fourth industrial revolution is the name given to the paradigm shift towards further integrating the relationship between industrial technologies and the world of computing. The Industry 4.0 ecosystem includes a range ... -
Evaluating the user in a sound localisation task in a virtual reality application.
(IEEE, 2020-05)Virtual reality (VR) has proven to be a powerful tool enabling the development of immersive multimedia experiences. Initially focused on entertainment, industry and academia have begun to adapt and develop immersive ... -
Evaluating the user in a sound localisation task in a virtual reality application. [Poster]
(Athlone Institute of Technology, 2020-06)Virtual reality technology is fast becoming the accepted platform for delivering high quality immersive audio-visual experiences [1]. It has the potential to enable truly personalised experiences due to its adaptability ... -
An evaluation of heart rate and electrodermal activity as an objective QoE evaluation method for immersive virtual reality environments.
(IEEE, 2016)Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to experience 3D virtual reality (VR). These types of hardware ... -
An evaluation of virtual reality (VR) as an learning tool for students with the aid of an interactive VR simulation program
(GMIT, 2020)The concept for this research began with the realisation that Virtual Reality (VR) could be used in education. This inspired an interest in the applications of VR and its possible benefit as a teaching and learning tool ... -
Exploring the effects of immersive virtual reality environments on sensory perception of beef steaks and chocolate
(MDPI, 2021-05)Virtual reality (VR) technology is emerging as a tool for simulating different eating environments to better understand consumer sensory response to food. This research explored the impact of different environmental contexts ... -
Exploring the use of immersive technologies to enhance the student experience
(Ubiquity Press, 2023-10-27)This paper reports on the initial phase of a National Forum funded Learning Enhancement Project (LEP), under the Strategic Alignment of Teaching and Learning Enhancement (SATLE) funding stream. The purpose of the LEP is ... -
A physiology-based QoE comparison of interactive augmented reality and tablet-based applications.
(IEEE Xplore, 2020-03)The availability of affordable head-mounted display technology has facilitated new, potentially more immersive, interactive multimedia experiences. These technologies were traditionally focused on entertainment; however, ... -
A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system.
(ACM, 2018)The1 key aim of various assistive technology (AT) systems is to augment an individual’s functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) ... -
A QoE evaluation of an immersive virtual reality autonomous driving experience [Poster]
(Athlone Institute of Technology, 2020-06)At the early stages of adoption, Autonomous Vehicles (AVs) with high automation (SAE level 4 and 5) will share the streets with other road users (i.e. pedestrians, human-driven vehicles, cyclists, etc.) and depend on current ... -
A QoE evaluation of an immersive virtual reality autonomous driving experience.
(IEEE, 2020-05-26)The driver/passenger role in autonomous driving experiences is an important subject that is concerned with how these systems will interact and communicate with the human stakeholder. Even though self-driving technologies ... -
A quality of experience evaluation of an immersive virtual reality application developed to assess spatial auditory ability.
(Athlone Institute of Technology, 2019)In recent years, virtual reality (VR) technology has proven to be a powerful tool to create immersive environments with high quality visual and auditory experiences. Moreover, it can be used as an effective application ... -
A quality of experience evaluation of collaborative design tasks in virtual reality
(Athlone Institute of Technology, 2020-06)Collaborative design is a design task performed in a dispersed group of workers with a joint objective. It is a multi-staged process that brings together different ideas, roles and team members. Virtual Reality is the ... -
A quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications.
(ACM, 2019-06)Teleoperation applications are designed to assist humans in operating complex mechanical systems. Interfaces to teleoperation systems have always been challenging. Recently the potential of virtual reality (VR) has been ... -
The role of physiological responses in a VR-based sound localization task
(IEEE, 2021-09-10)Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-health applications. Even though the majority of VR-based applications focus on visual stimuli as the main content, audio ... -
Subjective evaluation of an olfaction enhanced immersive virtual reality environment.
(ACM, 2017-10)Recent1 research efforts have reported findings on user Quality of Experience (QoE) of immersive virtual reality (VR) experiences. Truly immersive multimedia experiences also include multisensory components such as ...