Now showing items 1-5 of 5
Designing a module in entrepreneurship for product design students
(Sage Publications, 2021-04-30)
Creative problem-solving has been identified as one of the most critical future-proof skillsets we can develop in our society. When educating future designers, entrepreneurship skills are now considered essential; however, ...
Learning from covid-19: design, age-friendly technology, hacking and mental models
In March 2020 the United Nations published an open brief for the creative community to propose interventions to the unfolding COVID-19 pandemic. However, when faced with unprecedented wicked problems such as these, the ...
Health service design for older people the role of community, and the community and voluntary sector in the implementation of the living well at home piece of the integrated care programme for older people in kilkenny
(South East Technological University, Carlow., 2023-01-12)
The Integrated Care Programme for Older People (ICPOP) is part of how health and social care delivery is being envisaged in Ireland (ICPOP, 2018). The Living Well at Home piece of ICPOP, includes community and the community ...
Co-designing interactive systems to increase autonomy and improve the door-to-door customer journey for irish rail
(South East Technological University Carlow, 2022-05)
Public transport companies like Irish Rail have a vital role to play in countering the many problems that modern society is facing, such as climate change, energy independence while at the same time increasing the mobility ...
Creating personas from design ethnography and grounded theory
(User Experience Professionals Association (UXPA), 2021-05)
Personas can be an effective means of communicating and synthesizing design ethnographic field data by helping designers maintain focus on users and make sense of complex needs. Personas have however been criticized on ...